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Trouble getting mesh to show up correctly in game


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So I've managed to export this thing as best I can and everything works except the shoulder piece. It is a Skyrim conversion, and like I said, everything else seems to be fine. I can send the files over if needed.

To clarify: The original mod author's page says conversion is fine, it's the TES Arena Bikini mod.

 

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Could be a few things wrong with it from flipped normals (if it's single sided mesh that causes backface culling and it won't show up in the game) to the rigging being off (sometimes that will send the mesh to/through the floor, commonly caused by not selecting it when you import the skeleton or vice versa) or even something wrong with the data block in the .nif file itself.

Try checking those things first, if you're still struggling I can take a quick look at it for ya.

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7 hours ago, dreamCloud said:

Could be a few things wrong with it from flipped normals (if it's single sided mesh that causes backface culling and it won't show up in the game) to the rigging being off (sometimes that will send the mesh to/through the floor, commonly caused by not selecting it when you import the skeleton or vice versa) or even something wrong with the data block in the .nif file itself.

Try checking those things first, if you're still struggling I can take a quick look at it for ya.

Yeah, turns out there was something wrong with the rigging (somehow didn't copy weights properly in Blender), thank you!

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