JaytheCub Posted November 13 Share Posted November 13 Currently trying to get an SSHQ Eyebot to work and play radio music through its speakers similar to how the Eyebots work in Fallout 3. i already got the Ability set up and the Base effect script that will function as the "Radio Frequency" for the Eyebot in the game to work. it compiles but when i go in-game to test it doesn't play? did i miss something it seems like i needed to add a ScriptEffectFinish which i promptly did but still nothing. i'm trying to get the eyebot to play radio new vegas or the country radio station "mojave music radio" scn EyebotFriendlyRadioSCRIPT begin scripteffectstart if getdead == 0 SetNPCRadio 1 RNVTAREF endif end begin scripteffectfinish SetNPCRadio 0 RNVTAREF end this is how the enclave radio has its eyebots set up in Fallout 3's GECK everything is flagged as self from the Base Effect to ability so no issue there. i tried resetting the game multiple times and respawning using COC command from main menu to see if it will reset the script but still nothing. eyebots don't seem to want to work for me honestly. Link to comment Share on other sites More sharing options...
JaytheCub Posted November 13 Author Share Posted November 13 NEVERMIND figured it out. Turns out New Vegas radio starts disabled had to create a new temproary character in order to enable Radio New Vegas. did everything right apparently and was pulling my hair out because Radio NV Starts disabled for some reason in the base game. turns out at least. so now it works. SSHQ Eyebots will spread the message of RadioNewVegas far and wide or at least that one will. the rest however will be hostile at SSHQ Company. guarding its secrets from the player while there will be a second SSHQ Robot flying around that is relatively stable in terms of aggressiveness with no radio attached to it with some unique dialogue "Welcome to the Sunset Sarsaparilla company. in other words its working now. my bad. Link to comment Share on other sites More sharing options...
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