Devarthus Posted November 17 Share Posted November 17 Hello Modders, I'm new to modding and I want to change the 2h Starfang model by swapping it with another weapon variant, changing the material colours and adding the runic glow similar to the original appearance but I'm having trouble making that happen. I am using Improved Atmosphere, I don't know if this will affect what I'm trying to do. But my problems start when I follow the modding wiki guides. All the 3rd party tool links on the wiki lead to a dead end Bioware Social page and when I search for the tools I need I'm not sure if they're the right ones. Any advice or ideas on how to go about editing files or getting the right tools would be greatly appreciated. Link to comment Share on other sites More sharing options...
BlickJustice Posted November 17 Share Posted November 17 Hello Don't you like the Starfang's model? It's the most unique one in the game for a 2h sword, but well, suit yourself Improved Atmosphere by default affects most of things, unless you select which components of it you want to keep, there are modules that change tints and materials, so keep it in mind. The most important tool you need is the official Dragon Age Origins toolset, you can find it here Dragon Age Toolset Wiki (datoolset.net), there are also guides on that page you might find interesting. 1 Link to comment Share on other sites More sharing options...
theskymoves Posted November 17 Share Posted November 17 Changing the 3D weapon model is simple, as long as it is already a model available in the game: edit the UTI for the sword, and assign the desired model variation. See this tutorial for instructions on that; all three of the tools mentioned in the tutorial can be found on the Nexus: pyGFF GDApp TlkEdit2 If you want the material color to be fixed, then either assign a fixed material tier to the sword, or use an all black tint map; the latter will prevent an item from changing tint appearance when the material changes. To add glow, you'll need to create an emission texture and (add that information to the MAO file) for the sword... I don't have any working bookmarks to point you to on that subject, unfortunately. When I find myself in a modding situation like that (no handy tutorials or explainers), I look at the parts of the game and existing mods that do the thing I want to do, pull them apart, and try to reverse engineer how the thing is done. The unfortunately, the vanilla files for Starfang are locked behind an encrypted DLC archive, but there's no impediment to accessing the files for the glowing armor and weapons in Awakening (Vigilance, Sentinel chest, etc.) And I'd also take a look at mods that add glowing elements to equippable items, like Glowy Staves, Star Blades, Branch of the Cursed Tree Barnstokkr, and Elvhenan Weapons. (There are quite a few other older weapon mods that incorporate glowing elements, as well.) 1 Link to comment Share on other sites More sharing options...
Devarthus Posted November 22 Author Share Posted November 22 On 11/17/2024 at 8:26 PM, BlickJustice said: Hello Don't you like the Starfang's model? It's the most unique one in the game for a 2h sword, but well, suit yourself Improved Atmosphere by default affects most of things, unless you select which components of it you want to keep, there are modules that change tints and materials, so keep it in mind. The most important tool you need is the official Dragon Age Origins toolset, you can find it here Dragon Age Toolset Wiki (datoolset.net), there are also guides on that page you might find interesting. I do and don't. I love the blade itself and the runic glow but not the crosspiece and the handle. I will thank you, I'm not too sure exactly what it affects and how to override it with my own 'mod' though. On 11/18/2024 at 5:04 AM, theskymoves said: Changing the 3D weapon model is simple, as long as it is already a model available in the game: edit the UTI for the sword, and assign the desired model variation. See this tutorial for instructions on that; all three of the tools mentioned in the tutorial can be found on the Nexus: pyGFF GDApp TlkEdit2 If you want the material color to be fixed, then either assign a fixed material tier to the sword, or use an all black tint map; the latter will prevent an item from changing tint appearance when the material changes. To add glow, you'll need to create an emission texture and (add that information to the MAO file) for the sword... I don't have any working bookmarks to point you to on that subject, unfortunately. When I find myself in a modding situation like that (no handy tutorials or explainers), I look at the parts of the game and existing mods that do the thing I want to do, pull them apart, and try to reverse engineer how the thing is done. The unfortunately, the vanilla files for Starfang are locked behind an encrypted DLC archive, but there's no impediment to accessing the files for the glowing armor and weapons in Awakening (Vigilance, Sentinel chest, etc.) And I'd also take a look at mods that add glowing elements to equippable items, like Glowy Staves, Star Blades, Branch of the Cursed Tree Barnstokkr, and Elvhenan Weapons. (There are quite a few other older weapon mods that incorporate glowing elements, as well.) Okay brilliant thank you very much for the all the help, this is exactly what I was looking for. Interesting, so material tier is when you level up the item it upgrades the tier and with it the material? By the sounds of it I may have to do some reverse engineering to get what I'm after, thank you so very much for your help!! Link to comment Share on other sites More sharing options...
BlickJustice Posted November 23 Share Posted November 23 @theskymoves' answer was more extensive than mine, but I'm glad if mine helped somehow Well, yes, tiers work that way they change everything, the stats, the visual tint, Starfang is a special case in Origins, because it uses a completely unique material, Starmetal, that shares stat values with the Awakening Tier 8 (White Steel), but besides that no weapon or armour is similar to Starfang. it's like Tier 8 in its own category. Good luck with your idea, if you needed more help, ask and some of us will answer Link to comment Share on other sites More sharing options...
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