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Dragon Age Veilguard - Multiple Romance Mod


Hylaia

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Hey!
Back in Inquisition i really liked the MRM, as i am polyamorous in real life, i loved the Idea to romance everyone.
I think in this game it can sound even more poly, because if the trigger that cuts off romance with other people can be turned off, probably other characters hooking up also wouldn't be stopped, no?
Romancing everyone, but not having them only be with me actually feels a lot better to me than just having an... well.. Harem!

 

Hope someone's working on something like this 🙂

Honestly, i want it so much, i'd even pay for this! Haha

Edited by Hylaia
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Just wanna say that I fully second this request! 

Having fully poly romances (ie. Lucanis/Neve/Rook) would be rad! I'm certain it's gonna be a while out more than likely, but it'd be nice to have it sooner! (Also would second that I'd deffo pay for a mod like this I NEED it dude)

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Release

18 November 2014

Mod Release

29 March 2015 7:12AM

 


Edit: Trying to take a look into it myself rn, but i am really not good with mods so it could also just be a whiff, still looking bc of that!

Edited by Hylaia
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FrostyEditor exposes the files but it is not as intuitive as other games where the flags would be set, had a poke around last night but could not decipher the critical pathways and logic checks that are undertaken to trigger the conversations. I suspect there is a logic check for being in a romantic relationship with someone else which if set to true suppresses the conversation option for other companions. Will have another look later to see if I can find and disable that.

 

Update:
I may be entirely in wrong direction here but the Systems > Types > persistencegenerated location in the data explorer have the romance states, it seems the *charactername*_00_romance_######### (# being numbers) files contain the FieldCollections that contain the booleans for the quest states, trying to find the logic that sets these / logic that checks these booleans so that if one is set it blocks the path for others.

Update 2: think the above is a wild goose chase. Found this video that am going to help me dig into the files better, https://youtu.be/Y_BOoqRejvc?si=awbCWMw-iy9771h8 specifically extracing xml's, using vscode and resolving the hashed values if I can.

Edited by Marrv072
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4 hours ago, Marrv072 said:

FrostyEditor exposes the files but it is not as intuitive as other games where the flags would be set, had a poke around last night but could not decipher the critical pathways and logic checks that are undertaken to trigger the conversations. I suspect there is a logic check for being in a romantic relationship with someone else which if set to true suppresses the conversation option for other companions. Will have another look later to see if I can find and disable that.

 

Update:
I may be entirely in wrong direction here but the Systems > Types > persistencegenerated location in the data explorer have the romance states, it seems the *charactername*_00_romance_######### (# being numbers) files contain the FieldCollections that contain the booleans for the quest states, trying to find the logic that sets these / logic that checks these booleans so that if one is set it blocks the path for others.

Update 2: think the above is a wild goose chase. Found this video that am going to help me dig into the files better, https://youtu.be/Y_BOoqRejvc?si=awbCWMw-iy9771h8 specifically extracing xml's, using vscode and resolving the hashed values if I can.

Eager to hear if you have any luck!! I, too, would love to be able to explore various romances at once!!! 

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