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[WIP] Detour


SomeRooster

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10 hours ago, YouGotToKnowLee said:

May be late, but i would love to be a va when the time comes, or when another time may arise.

Not too late, not by a long shot. I'm still wrapping up endings, dialogue and scripted encounters. I might even add a small sidequest before it's ready for testing.

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Good news, bad news.

Good news: I’ve finalized the "default“ playthrough. The mod would be ready for testing if I blocked certain outcomes (namely, kept major characters essential). However, one of my rules for this go-round is not to rush production and/or force endings (e.g., Russell).

 

"Bad“ news: Release will be delayed again so I can implement two gated, post-ending quests that are triggered by specific deaths (or in one case, all of them). Both will be set in a new worldspace. This will be complicated, but necessary.

 

One of the goals for my new mods is to maximize player agency as well as npc mortality; almost anyone can be killed, though some will have to wait until the climax (e.g., SGFN). I also believe in fleshing out these consequences whenever possible, hence the late-stage addition of the scripted quests.

 

Thank you for your patience; I look forward to sharing the mod when it’s in a polished state (and with multiple endings provided).

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On 12/2/2024 at 8:44 PM, ironhawks2 said:

If you're still looking for playtesters, let me know. I'd definitely be interested 

Thank you, I will! I'm in the process of adding two quests that serve as epilogues in the event of various outcomes. I will certainly hit you up when the time comes!

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