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select something in console, type in "disable-list". a mod adds the object to an exportable list (json?) which gets loaded by start and auto-disables clipping objects or trees. for quick cosmetic purposes/personal patching.


ruzzlefuzz

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like there is this one ruin fragment blocking a way to a niche mod? a rock is inside something? a tree is coming out of something it shouldn't?
normally i just disable it in console for this save and then carry on.

but i have to do this in any new savegame, and i will see it everytime i first visit the place.

something like this might help immersion, making it just invisible and maybe it helps as a quick patch, when you can copypaste this into your list from some other person, to share some quick and dirty patch..?

there is this mod 'Reimperialized Darklight Tower', and with the mod  'Imperial Castles of Skyrim', you have some assets making a crown on the walls and tower. this is floating just in front of the new walls.
those are a pure cosmetic issue, as far as i can see, and you just can go with tfc through them and click every one of them and clean the scene. those ~40 entries people could share easily in a comment under the reimperialized darklight tower to use with this imagined mod...

don't know if it is realistic, i am a noob, but i think of this from time to time :'7
is this plausible?

Edited by ruzzlefuzz
typos
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