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Posted

Not that I'm aware of.

I would definitely love to have it, since I've been working on way over 500 models (nifs) with an average 10 to 15 'parts' (TriShape data with a material) just for my Vault Pieces mod alone. (I've got at least one more mod (in development) with a similar amount.)

 

Switching to 3DS isn't going to help you in any way for that matter.

I only use it to create collisions, but there are ways to do without.

As for the mesh part... pynifly doesn't do so bad, compared to the 'official plugin'.

 

edit:

I should add - The official plugin for 3DS can ONLY export a nif. To import one into 3DS you need another plugin (I believe I've got the niftools one currently). Those import plugins are never perfectly importing each and every detail from a nif. Since you can't get all the data in(put), its impossible to get it out(put).

Posted

So I have been chasing something that doesn't exist. I was thinking some of the problems I was having was because I hadn't found the right combination of software or just operator error. Blender 3.5 and Pynifly 4.2 it is.

I just need to learn what is missing or changed from the existing models and then fix them. Add it to the learning curve.

Thank you for your help and patience.

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