RoNin1971 Posted January 3 Share Posted January 3 Not that I'm aware of. I would definitely love to have it, since I've been working on way over 500 models (nifs) with an average 10 to 15 'parts' (TriShape data with a material) just for my Vault Pieces mod alone. (I've got at least one more mod (in development) with a similar amount.) Switching to 3DS isn't going to help you in any way for that matter. I only use it to create collisions, but there are ways to do without. As for the mesh part... pynifly doesn't do so bad, compared to the 'official plugin'. edit: I should add - The official plugin for 3DS can ONLY export a nif. To import one into 3DS you need another plugin (I believe I've got the niftools one currently). Those import plugins are never perfectly importing each and every detail from a nif. Since you can't get all the data in(put), its impossible to get it out(put). Link to comment Share on other sites More sharing options...
Crash180 Posted January 4 Author Share Posted January 4 So I have been chasing something that doesn't exist. I was thinking some of the problems I was having was because I hadn't found the right combination of software or just operator error. Blender 3.5 and Pynifly 4.2 it is. I just need to learn what is missing or changed from the existing models and then fix them. Add it to the learning curve. Thank you for your help and patience. Link to comment Share on other sites More sharing options...
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