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Fallout New Vegas crashes when I crouch


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Just as the title states. At random moments, seemingly whenever the game feels like it, the game crashes when I crouch. I have tried to recreate it, but there seems to be no rhyme or reason as to when the game crashes during this action. Sometimes crouching is fine, other times it crashes the game. I've used a crash logger before, and got this message:
Please, help me. I love New Vegas and am experiencing some tough times rn, closure would really help.

delLoader::Subroutine00439EB0 NiAVObject::ConditionallyUpdatePropsAndControllers  NiNode::~NiNode NiNode::Dispose NiNode::Unk_18  NiPointer::operator=    Tile::AnimateTrait  Tile::AppendContainerOperatorToTrait    Tile::AppendSrcOperatorToTrait  Tile::AppendToTile  Tile::DiscardRenderedNode   Tile::GetAbsoluteDepth  Tile::GetAbsoluteXCoordinate    Tile::GetAbsoluteYCoordinate    Tile::GetAnimatingTraitEndValue Tile::GetContainingMenu Tile::GetFloatTraitValue    Tile::GetNearestNiNode  Tile::GetStringTraitValue   Tile::GetTrait  Tile::GetOrCreateTrait  Tile::HandleChangeFlags Tile::HandleTraitChanged    Tile::NiNodeIsNotCulled Tile::ReadXML   Tile::ResolveTraitReference Tile::Label0058FBA0 Tile::UpdateFloat   Tile::UpdateFloatFromSInt32 Tile::UpdateString  Tile::XScrollIntoView   Tile::CreateTemplatedChildren   Tile::UpdateTemplatedChildren   Tile::Dispose   Tile::Unk_01    Tile::GetType   Tile::UpdateField   Tile::Unk_06    TileRect::Dispose   TileRect::Unk_01    TileRect::CreateRenderedNode    TileRect::GetTypeID TileRect::GetType   TileImage::Dispose  TileImage::Unk_01   TileImage::CreateRenderedNode   TileImage::GetTypeID    TileImage::GetType  TileImage::UpdateField  TileImage::Unk_06   Tile::Extra::~Extra Tile::Extra::Dispose    Tile::Value::AppendConstOperator    Tile::Value::AppendContainerOperator    Tile::Value::AppendSrcOperator  Tile::Value::~Value Tile::Value::DoActionEnumeration    Tile::Value::HasStringValue Tile::Value::RemoveAllExpressionsAfterFirst Tile::Value::SetFloatValue  Tile::Value::SetStringValue Tile::Value::UpdateInboundReferences    const char* menuPathDialog  g_formHeap  Tile::Extra  - 0x%08X - 0x%08X: %s  Exception %08X caught!  
Calltrace:     
Instruction pointer (EIP): %08X    
REG | VALUE    eax %s | %08X   ebx ecx edx edi esi ebp 0x%08X | 0x%08X | 0x%08X | 0x%08X   
LISTING MODULE BASES ...   
GAME CRASHED AT INSTRUCTION Base+0x%08X IN MODULE: %s      Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL.
UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.        This can occur if the crashing instruction is located in the vanilla address space,
but it can also occur if there are too many DLLs for us to list, and if the crash
occurred in one of their address spaces. Please note that even if the crash occurred
in vanilla code, that does not necessarily mean that it is a vanilla problem. The
vanilla code may have been supplied bad data or program state as the result of an
issue in a loaded DLL.  CobbCrashLogger.log CobbCrashLogger Cobb Crash Logger Version %d.%d.%d, build %d.   If this file is empty, then your game didn't crash! Probably!
  OBSE version too old (got %08X; expected at least %08X).    incorrect Oblivion version (got %08X; need %08X).   NVSE version too old (got %08X; expected at least %08X).    incorrect Fallout New Vegas version (got %08X; need %08X).  Unknown exception   bad array new length    string too long Error initializing symbol store 0x%08X ==> %s+0x%0X in %s (0x%08X)  EntryPoint  0x%08X ==> ¯\(°_o)/¯ (Corrupt stack or heap?)  (0x%08X)  Œ1 =X @   œ1 CX {   ¨1 ¸X `   ¸1 ‹ ˜ ¹   È1 @    Ü1 ›X Q   ô1 @°X £   2 ÀX —   $2 €X ‚   02 ðŽX Π  <2 ppo    h2 0íY Ñ  x2 øß›    ¤2 ëì›    Ð2 3“œ    ü2 D—œ    (3 \šœ    T3 ÓÔœ    €3 ☠Р  ¬3 ÀÿA Š   Ð3 Ð(@ ó   ð3 @[W    4 êW …  D4 @?X ¶  l4  @ ‘  „4 €$@ y   4 TX "  ¼4 QX s   Ð4 CX k   à4 @GX Ø   ð4 PýZ L   5 €HX Ý    5 @¶Y -   85 °žC 7  X5 psp Y   Œ5 ¸p h  œ5 àt    ¬5 Рp ·   ¼5 úu G   Ô5 €™X   è5 ðÎX    6 ÏX #   06 ÀÑX "  D6  šX o   `6 X Å   x6 PŒX Ÿ   ˜6 ðŒX Ÿ   ¸6  ”X +   Ø6 ð˜X 7   ð6 ЋX 3   7 ДX    $7 ŒX 6   @7 P‹X +   P7 ²X Ë   h7 pèX Ÿ  €7 ð²X s  œ7 °“X 4   ´7 Y    Ä7 °ãX   à7  ûX ä  ô7 °ÎX =   8 ÐŽW    $8 ÐÎX    88 ÐçX š   P8 0Y ¤   p8 @ÏX   8 ðX     8 ÚX U   °8 àX    À8 `*Y    Ô8 `X ‡   ä8 0X    ø8 @Y $   9 ÀY u   ,9 X    @9 X    T9 €X    h9 €Y %   |9 Y °  œ9 àX    ´9 X    È9 0Y C   à9 `X ‡   ô9 @•X ‚   : À—X     : àËX w   😧 pËX k   l: `ÌX Ë   Œ: °›X r   : à¾X    Ä: p—X M   à: 0‰X v   ; ÊX I   (; PÊX   D; нX   l; pš¦   ˆ;   °   ”; d¡¦        ¼+˜`       r   øH  ø:      ¼+˜`          lI  l;      ¼+˜`    
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   .text$yd     0     .idata$5     1     .00cfg  1     .CRT$XCA    1     .CRT$XCU    1     .CRT$XCZ    1     .CRT$XIA    1     .CRT$XIZ    1     .CRT$XPA    1     .CRT$XPZ     1     .CRT$XTA    $1     .CRT$XTZ    (1  ˜  .rdata  ÀG  ,  .rdata$r    ìH     .rdata$sxdata   øH  4  .rdata$zzzdbg   ,L     .rtc$IAA    0L     .rtc$IZZ    4L     .rtc$TAA    8L     .rtc$TZZ    @L     .xdata$x    àM  ¨   .edata  ˆN      .idata$2    (O     .idata$3    <O     .idata$4    <P    .idata$6     `  $   .data   $`  `   .data$r „`     .data$rs     `  ¸#  .bss       `   .rsrc$01    `  €  .rsrc$02                        "“   dL    tL                ÿÿÿÿ    ÿÿÿÿ                  ˆL @           Ñ "“   ¼L                        ÿÿÿÿÐ,     þÿÿÿ    Øÿÿÿ    þÿÿÿ! -!     þÿÿÿ    Ðÿÿÿ    þÿÿÿ    d#     þÿÿÿ    Ðÿÿÿ    þÿÿÿ    *$         $ þÿÿÿ    Ôÿÿÿ    þÿÿÿ% %%     Ð     \M    xM ”M    ÀM xM ”M    $`     ÿÿÿÿ       p     @`     ÿÿÿÿ       P     Ð     hM     \`     ÿÿÿÿ       0         ÿÿÿÿ    0N           N  N  (N  ð  `     p  DN  TN  eN  uN    CobbCrashLogger.dll NVSEPlugin_Load NVSEPlugin_Query OBSEPlugin_Load OBSEPlugin_Query   <O          ”P   0  tO          ÂP  80  P          zQ  Ø0  |O          (R  @0  ¤O          ÚS  h0  P          úS  Ð0  ¸O          T  |0  èO          >T  ¬0                      vP  NP  ^T  zT  ŽT  ªT  ¾T  bP  <P  U  U  îT  ØT      ¢P      4U  òQ  ØQ  ÎQ  ¶Q  R  >U  †Q  œQ      :R  ¶S  ªS  ìR      zS  ÀS  ÌS  ^S   S  ôR  BS   S  S  ’S  PR      ¬R  ¤R  ÐR  ’R  ˆR  vR  œR  ¶R      DR      ^Q  NQ  nQ   Q  :Q  Q  øP  ÞP  ÐP      ÌVirtualProtect  GetCurrentProcess GetCurrentThread  mSetUnhandledExceptionFilter KERNEL32.dll  Ž?_Xlength_error@std@@YAXPBD@Z MSVCP140.dll  5 SymCleanup  EnumerateLoadedModules  | SymGetModuleInfo  ‘ SymGetSymFromAddr d SymFunctionTableAccess  z SymGetModuleBase    SymInitialize ½ SymSetOptions + StackWalk dbghelp.dll __CxxFrameHandler3  " __std_exception_destroy ! __std_exception_copy  H memset  5 _except_handler4_common _CxxThrowException  % __std_type_info_destroy_list  VCRUNTIME140.dll  calloc  ‰ strcpy_s  ; _invalid_parameter_noinfo_noreturn    __acrt_iob_func t fclose  w fflush  fputc € fputs 1 _fsopen __stdio_common_vfprintf __stdio_common_vsprintf_s free  A _seh_filter_dll _configure_narrow_argv  5 _initialize_narrow_environment  6 _initialize_onexit_table  > _register_onexit_function $ _execute_onexit_table _crt_atexit _cexit  _callnewh malloc  8 _initterm 9 _initterm_e api-ms-win-crt-heap-l1-1-0.dll  api-ms-win-crt-string-l1-1-0.dll  api-ms-win-crt-runtime-l1-1-0.dll api-ms-win-crt-stdio-l1-1-0.dll ­UnhandledExceptionFilter  ŒTerminateProcess  †IsProcessorFeaturePresent IsDebuggerPresent MQueryPerformanceCounter GetCurrentProcessId GetCurrentThreadId  éGetSystemTimeAsFileTime cInitializeSListHead F memcpy  G memmove                                                                                                                                                                                                  ÿÿÿÿu˜  ±¿DNæ@»      H1     .?AVbad_alloc@std@@ H1     .?AVexception@std@@ H1     .?AVbad_array_new_length@std@@  H1     .?AVtype_info@@                                                                                                                                                                                                                                                                                                                                                                                        €                 0  €                     H   `  }                  <?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
    <security>
      <requestedPrivileges>
        <requestedExecutionLevel level='asInvoker' uiAccess='false' />
      </requestedPrivileges>
    </security>
  </trustInfo>
</assembly>

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