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Hello! I need some help with understanding why some of my mods are not working well with my new modlist.


Seallv

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Hello and good health to all! I hope youre are feeling well today and can give some attention to my problem.

 

For last 5 years i have been using Vortex as my mod manager, since i had 20-50 mods it was okey. Two weeks ago, i got this idea that maybe i should level up. From 2 weeks ago 90 mods i went to 110-130 and Vortex wasnt handling that well. So i decided i should learn Mod Manager 2 and switch to that. For past week 10-14 hours per day, basically not leaving the house, ive been modding new setup trough MO2 and adamantly learning everything that my brain could handle.

 

After a week now i have 180 mods and game is running pretty stable. At first i couldnt figure out how to work with MO2 at all, then i couldnt open the game cos of .dll issues and versions. Then when i open that game camera angle is terrible or graphics are unplayable, or main quest wont start in helgen, stuff like that. After a week now im proud of myself that the game is playable and almoust all things are working as they are supposed to.

 

However there are some problems which i dont understand. Perhaps its something to do with mod priority or load order. Or maybe mod incompatability.

For example:

1) A mod Better MessageBox Controls. I had this on my Vortex build and it was great. When there are many dialogue options, if you move and pick not the one thats in the middle, sometimes game activates the one that is in middle. This mod fixes it - if i click middle one it activates middle, if i click something a little further up or down it activates that and also has quicker react time on using "w" up and "s" down for switching dialogue options. Today i noticed that when i clicked side option, game still picked middle one. And when npc was just finished talking, "w" and "s" keys werent switching dialogue options, i had to wait longer. It felt like this mod wasnt active or it was somehow buggy. In Vortex build i didnt have such problem, it was always working correctly.

2) A mod Sounds of Skyrim - it was making my cool windy sounds outside in the plains in windy weather, much louder waterfall/river water flow sounds and when i entered a shop in Whiterun, i could hear people chattering outside in the market, especially when i walked closer to the door. But now i dont hear that anymore. With such big sound mod, its hard to tell which sounds are working and which arent, perhaps none are working and the ones that i hear are actually from base game, i dunno.

3) The worst one is this bug and the problem is that i dont even know which mod is making this. When i go to Belathor - General Goods merchant - i see him as i should, but when i move closer to use dialogue i stop seeing the chest part, i only see his shoulders, fingers and head. Chest bodypart texture becomes missing. Like this:

https://ibb.co/9cvm3KL

And now its even worse, i just walked to the Tundra Homestead and i saw this:

https://ibb.co/PxFGNk9

https://ibb.co/cNvYJkB

I had supision of eFPS - Exterior Boost + eFPS Anniversery Edition or Skyrim Landscape and Water Fixes.

I turned off Landscape and Water fixes and it worked, texture near Tundra Homestead returned. But Belathor is still missing his chest part.

I turned off eFPS, but it had no effect.

These are some of bugs/problems among some others. Some come from new mods, that i  didnt use before, so i dont know if its a respective mod authors problem or my problem. I am afraid that i dont take care of this sooner then later, then these problems will increase in amount and make my "stable nice and proud modlist" into unusable one.

 

Please help me make any sense of this. What am i doing wrong? Landscape and Water fixes were working well on Vortex mod build as well, i havent had any problems. But now it seems multiple mods are making problems. 

 

Could it be that some scripting mod like Adress Library, Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO, Unofficial Skyrim Modder's Patch - USMP SE, SSE Engine Fixes (skse64 plugin), PapyrusUtil, powerofthree's Papyrus Extender or similiar mod is not working correctly and bugging my other mods? Perhaps its incorrectly placed in my Mod Priority list? Or maybe it has something to do with plugin load order?

 

Here are both - load order and mod priority list. I am using Skyrim Anniversary Edition GOG version 1.6.1179 and Mod Organizer 2.5.2. I carefully, many times, checked and even reinstalled couple times my PapyrusUtil, Adress Library, SKSE, JContainers versions. And few times USSEP, powerofthree's Tweaks and powerofthree's Papyrus Extender versions. And im pretty sure they are correct versions for my game. Because when i had incorrect, error messages kept popping up and i had to learn a lot about them.

 

Modlist - From top to bottom - bottom is highest priority, top is lowest priority - which means the ones that are on top get installed/load last and overwrite others:

  Reveal hidden contents

 

Here is my Plugin Load Order - From top to bottom - top ones get loaded first into the game, bottom ones last and overwrite others:

  Reveal hidden contents
Edited by Seallv
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