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Need help with companion mod


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So I made a companion mod that adds a new model s robot companion to the game. the problem I am having is in combat, if the player is about 10-20 units away from an enemy, the companion just runs back to the player, like directly on the player. I've tried multiple A.I. packages, I used combat override packages. it seems that no matter what I change its overridden by something. this is my first time making an actual mod and not something like a patch, so I am not sure what else I can try to fix it if anyone has any ideas.

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Cool mod 🙂

I checked Gabbi's records. Perhaps it's because it has no combat style set. A solution could be to use Vasco's combat style as template, which is already tuned for companion bot shooter/melee, you could equip it with a bot middle hand for interactions and vasco's unplayable middle hand equinox as weapon. I'd duplicate vasco's combat style and rename it for Gabbi and set it active in Gabbi's NPC record to see what it does, perhaps it will change its default behavior and make it a good support bot ? There's also the 'agressive', 'foolhardy' 'help allies' combination that could make him act as a support bot like vasco. Once generally set with the ability to hold a weapon and interact, you will just have to keep Vasco's combat style or tune it if you want. the 'brave' setting could be nice too, so it will be moderately agressive and retreat when on low hp.

 

 

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Thanks I am going to try to set it up with the ability to hold a weapon, I had made a combat style when trying to fix it, I had also copied vascos combat style too but neither changed anything when they were in combat, but I am going to try to give them a weapon I didn't even think of that, thank you

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So that didn't work either, I finally figured it out though, the package list SQ_Followers_CombatOveride was overriding any changes I made to gabbi. I am not sure why it was but I'm just glad to have figured out the issue. Thank you for your help

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