MariosB Posted December 15 Share Posted December 15 What the title says. Link to comment Share on other sites More sharing options...
Sphered Posted December 15 Share Posted December 15 Sounds like you'd have to wing it with map menu listening tied with OnLocationChange() Or evaluate your project and ask why such a niche event is needed, and if there are substitute approaches to consider Link to comment Share on other sites More sharing options...
dylbill Posted December 16 Share Posted December 16 This is how I do it in one of my mods. It's not perfect because it won't trigger if a script is causing the player to fast travel, only when the player fast travels from the map menu. This one also listens for the loading menu. Maybe doing something like this in conjunction with OnLocationChange as Sphered suggested will get it done. Requires SKSE. Actor Property pPlayerRef Auto Cell CurrentCell Event OnInit() RegisterforMenu("MapMenu") RegisterForMenu("Loading Menu") EndEvent Event OnMenuOpen(String menuName) if menuName == "MapMenu" CurrentCell = pPlayerRef.GetParentCell() Endif EndEvent Event OnMenuClose(String menuName) Utility.Wait(1) if menuName == "MapMenu" If pPlayerRef.GetParentCell() != CurrentCell SendModEvent("SCC_OnFastTravelEvent") Endif Elseif menuName == "Loading Menu" SendModEvent("SCC_OnLoadMenuExitEvent") Endif EndEvent 1 Link to comment Share on other sites More sharing options...
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