MrPebbles1961 Posted Friday at 02:05 AM Share Posted Friday at 02:05 AM I've placed 3 spore plants in a "display" in my new player home. I've added them to my faction so they won't attack (they're behind glass anyway, but it keeps them from being red on my compass). They're currently running the idle animation, which is that general "looking around" behavior. The thing is, their timing is such that they're all doing the same thing at the same time. I remember seeing a while ago that there was a setting or script or something that would make them each start at different times. Any thoughts? Link to comment Share on other sites More sharing options...
sullyvanj93 Posted Friday at 06:32 PM Share Posted Friday at 06:32 PM If you're running NVSE, one of the easiest and best script delay commands is: CallAfterSeconds x ({} => REF.Command ) The x is number of seconds, the => is actually = > without a space (forums don't like that), the REF would be your plants, and the Command would be playing your idle. I believe you should be able to use this to give a bit of "randomness" to your little pets. Link to comment Share on other sites More sharing options...
MrPebbles1961 Posted Saturday at 02:48 AM Author Share Posted Saturday at 02:48 AM Thanks! I'm not well-versed with scripts, but I usually learn by picking apart existing scripts, so I'll give this a shot. I had hoped there was a general setting, but I think the spore plants may be a special case. My other pets (mantises and rats) behave differently by default, but perhaps the plants are different because they're stationary and have limited movements to choose from? Link to comment Share on other sites More sharing options...
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