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FONV: Idle NPCs Animation Timing


MrPebbles1961

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I've placed 3 spore plants in a "display" in my new player home. I've added them to my faction so they won't attack (they're behind glass anyway, but it keeps them from being red on my compass). They're currently running the idle animation, which is that general "looking around" behavior. The thing is, their timing is such that they're all doing the same thing at the same time. I remember seeing a while ago that there was a setting or script or something that would make them each start at different times.

Any thoughts?

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If you're running NVSE, one of the easiest and best script delay commands is:

CallAfterSeconds x ({} => REF.Command )

The x is number of seconds, the => is actually = > without a space (forums don't like that), the REF would be your plants, and the Command would be playing your idle. I believe you should be able to use this to give a bit of "randomness" to your little pets.

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Thanks!

I'm not well-versed with scripts, but I usually learn by picking apart existing scripts, so I'll give this a shot. I had hoped there was a general setting, but I think the spore plants may be a special case. My other pets (mantises and rats) behave differently by default, but perhaps the plants are different because they're stationary and have limited movements to choose from?

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