Theovv Posted December 22, 2024 Share Posted December 22, 2024 Hello, I've added some big texture packs and other mods and parallax effects, but this gives some problems. One problem is the spiky road texture: https://imgur.com/DDk63u2 The water has a hard edge between two different textures: https://imgur.com/kaxFpZy This is my modlist: https://imgur.com/orqqZAi https://imgur.com/1lRW6KA https://imgur.com/yLIvZJ3 This is my plugin load order: https://imgur.com/ORfwmEs https://imgur.com/RzsO9NS https://imgur.com/a8Q1w3Y These are my enbseries.ini settings: https://imgur.com/DV0jsV3 These are my file conflict rules in the mods tab: https://imgur.com/BrCBa1v https://imgur.com/9W19jSK https://imgur.com/YeNgeGz https://imgur.com/XfBWYEP https://imgur.com/jyz5cwR https://imgur.com/YDEo2ix https://imgur.com/MU831AG https://imgur.com/f5Ca2Lu https://imgur.com/CcHD1VZ https://imgur.com/YZHAAKF https://imgur.com/yKpVG65 https://imgur.com/bHCSTX1 https://imgur.com/YBCS7IP https://imgur.com/6opa2Pz https://imgur.com/Dw58Rti How can I solve this problem? I have the latest ENB Binaries Also, next to these problems, I don't know if my load order is correct this way to get every mod to function right. Do you see any improvements? Link to comment Share on other sites More sharing options...
radiusrsatti Posted December 22, 2024 Share Posted December 22, 2024 can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts Link to comment Share on other sites More sharing options...
Theovv Posted December 23, 2024 Author Share Posted December 23, 2024 On 12/22/2024 at 3:08 AM, radiusrsatti said: can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts Hi, I never used xedit before, so Im not comfortable using it. But I loaded Realistic Waters at the last of the load order and I let it win all mod conflicts. But it doesnt change anything. Same goes for the roads, with Blended roads mods and patches. Or do I have to start a new game to test this? Link to comment Share on other sites More sharing options...
radiusrsatti Posted December 23, 2024 Share Posted December 23, 2024 I don't recall my testing before figuring this out, but I feel like I did multiple fresh starts to test this resolution... give a new game a try Link to comment Share on other sites More sharing options...
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