Theovv Posted Sunday at 12:34 AM Share Posted Sunday at 12:34 AM Hello, I've added some big texture packs and other mods and parallax effects, but this gives some problems. One problem is the spiky road texture: https://imgur.com/DDk63u2 The water has a hard edge between two different textures: https://imgur.com/kaxFpZy This is my modlist: https://imgur.com/orqqZAi https://imgur.com/1lRW6KA https://imgur.com/yLIvZJ3 This is my plugin load order: https://imgur.com/ORfwmEs https://imgur.com/RzsO9NS https://imgur.com/a8Q1w3Y These are my enbseries.ini settings: https://imgur.com/DV0jsV3 These are my file conflict rules in the mods tab: https://imgur.com/BrCBa1v https://imgur.com/9W19jSK https://imgur.com/YeNgeGz https://imgur.com/XfBWYEP https://imgur.com/jyz5cwR https://imgur.com/YDEo2ix https://imgur.com/MU831AG https://imgur.com/f5Ca2Lu https://imgur.com/CcHD1VZ https://imgur.com/YZHAAKF https://imgur.com/yKpVG65 https://imgur.com/bHCSTX1 https://imgur.com/YBCS7IP https://imgur.com/6opa2Pz https://imgur.com/Dw58Rti How can I solve this problem? I have the latest ENB Binaries Also, next to these problems, I don't know if my load order is correct this way to get every mod to function right. Do you see any improvements? Link to comment Share on other sites More sharing options...
radiusrsatti Posted Sunday at 02:08 AM Share Posted Sunday at 02:08 AM can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts Link to comment Share on other sites More sharing options...
Theovv Posted Monday at 04:40 PM Author Share Posted Monday at 04:40 PM On 12/22/2024 at 3:08 AM, radiusrsatti said: can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts Hi, I never used xedit before, so Im not comfortable using it. But I loaded Realistic Waters at the last of the load order and I let it win all mod conflicts. But it doesnt change anything. Same goes for the roads, with Blended roads mods and patches. Or do I have to start a new game to test this? Link to comment Share on other sites More sharing options...
radiusrsatti Posted Monday at 09:07 PM Share Posted Monday at 09:07 PM I don't recall my testing before figuring this out, but I feel like I did multiple fresh starts to test this resolution... give a new game a try Link to comment Share on other sites More sharing options...
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