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Spiky parallax ground and hard gradient in water problems (load order wrong?)


Theovv

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Hello,
I've added some big texture packs and other mods and parallax effects, but this gives some problems. 

One problem is the spiky road texture:
https://imgur.com/DDk63u2

The water has a hard edge between two different textures:

https://imgur.com/kaxFpZy

This is my modlist:
https://imgur.com/orqqZAi
https://imgur.com/1lRW6KA
https://imgur.com/yLIvZJ3

This is my plugin load order:
https://imgur.com/ORfwmEs
https://imgur.com/RzsO9NS
https://imgur.com/a8Q1w3Y

These are my enbseries.ini settings:
https://imgur.com/DV0jsV3

These are my file conflict rules in the mods tab:
https://imgur.com/BrCBa1v
https://imgur.com/9W19jSK
https://imgur.com/YeNgeGz
https://imgur.com/XfBWYEP
https://imgur.com/jyz5cwR
https://imgur.com/YDEo2ix
https://imgur.com/MU831AG
https://imgur.com/f5Ca2Lu
https://imgur.com/CcHD1VZ
https://imgur.com/YZHAAKF
https://imgur.com/yKpVG65
https://imgur.com/bHCSTX1
https://imgur.com/YBCS7IP
https://imgur.com/6opa2Pz
https://imgur.com/Dw58Rti


How can I solve this problem? I have the latest ENB Binaries

Also, next to these problems, I don't know if my load order is correct this way to get every mod to function right. Do you see any improvements? 

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can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod

you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts

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On 12/22/2024 at 3:08 AM, radiusrsatti said:

can't be certain about the road spikes, but I'm positive that the hard water line is a record conflict... more specifically, one of you mods makes a change to a water table in one cell, and the bordering cell is changed by a different mod

you'll have to get into xedit and make a patch to forward all concerning water records to be final overwrite to fix this, ensuring Realistic Water 2 wins all conflicts

Hi, I never used xedit before, so Im not comfortable using it. But I loaded Realistic Waters at the last of the load order and I let it win all mod conflicts. But it doesnt change anything. 

Same goes for the roads, with Blended roads mods and patches. 

Or do I have to start a new game to test this? 

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