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TTW Turn the Scrapyard (Fo3) into a Repeatable Quest Town (I can provide Voice, and Dialogue for NPC's)


snowjester1

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Requesting that an experienced modder in World Building can turn the Scrapyard (Fo3/TTW/Where dogmeat located) into a town with main goal of adding NPC's (like how Walter from Megaton works) who accept our JUNK (cigarettes, etc) as repeatable quests, rewarding small caps and exp. 

In return I will provide my excellent male voice in 2 solid variants, and my excellent english skills in story writing (after Bethesdas Starfield, I dread every day they wish they hired me). I passed the College English Exam (monitored) in 5 minutes, with 100%. Expected time completion was 45 minutes. The examiner stopped me to talk about how I did it. My story wasn't fancy, I told her it was easy. The remaining students were there for 30-1hour depending. I'm willing to provide the experience through NPC dialogue writing and my voice (male) to the modder who takes up this project. They just plug in what I write and say into the GECK, and world build etc.

There are many ways to go about it, and the choice is yours:

-Ideally, the Scrapyard would have it's own 'interior' like Megaton, this helps with the games engine, stability, etc. Not required, recommended practice. Open cities in any Bethesda game contributes to crashes from my experience, due to users wanting other mods that add things to exteriors. Converting the scrapyard to an interior would be suggested.

-Including the Pony Express from TTW to the Scrapyard.

-Adding Repeatable Quest NPCS to the interior, like Walter, allowing us to trade out junk for caps and exp.

-(MORE WORK/optional) : Making the scrapyard resemble vanilla, requiring dogmeat quest finished, Maybe you medically heal dogmeats owner... he's still alive.. You talk to him, trade cigarettes, enough trades and it makes the scrapyard 'move npc's in, with their own house or shop' as you give more cigarettes to trader 'building up the town/scrapyard'. New npcs then start providing services, and eventually you earn your own house in there.

The purpose behind this is based on my experience with making a mod 'TTW Scrap-it'. Some items I wished I could just trade off like we do for Walter, and also with Fast Travel limited in my setup, I need another location TOWN, which the scrapyard has a perfect location, if not including 'its a scrapyard', it's like knocking out 3 birds with 1 stone, providing beginner friendly questing to low levels, and trading off junk for higher levels. Just a WIN WIN, right? For TTW.

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