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Well I am not sure how active is the Morrowind "Construction set an modders" topic but worth a try.

So this topic is about .lua modding via MWSE for all the solutions which are either impossible with TES scripting (aka: scripting for dummies ver. 9.0) or possible but overly blunt and would be more convenient with lua (and do offer improved compatibility and less footprint) for mods. Just as an example: with TES scripts you cannot do anything with an actor which is not loaded (encountered) jet.

The use of the topic:

1. Collect all the already existing guides about MWSE lua scripting, like:

The base source:

https://mwse.github.io/MWSE/guides/introduction/

 

2. Present detailed questions by modders - how to do it via lua?

Which does refer to exact problems and solutions.

Probably even some teaching / explain further.

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So start with some questions/ how to:

 

1. Is it possible to place via scripts either concrete creature/ NPC and/ or leveled creature to special cells into special positions WITHOUT touching those cells in TES?

(Bonus - cells which are not loaded - visited.)

Reason: To offer improved compatibility with other mods, as it can make possible the new actor will not appear in collision (landscape editing, changed cell interiors, translated cell names).

 

2. Is it possible to attach scripts to leveled creature list itself?

By base TES there are simply no "extra data" option for scripts. Means present conditions for their appearance, for example: elapsed game days, in game hour, journal entries, etc...

Reason: to present other conditions for their appearance or the lack of it other than PC level / chance to none

 

3. Is it possible to attach scripts to placed leveled creature objects (placed into cells via TES or scripts)?

CC. the same as the prev. but affect only certain placed leveled creatures instead of all references which does use the same leveled list.

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