South8028 Posted December 26, 2024 Share Posted December 26, 2024 (edited) I can make a skeleton and a set of animations. I’ll also make a bunch of outboard weapons. Rockets, machine guns, whatever. Perhaps someone is able to manually assemble the behavior.xml and skeleton.xml files? Edited January 21 by South8028 Link to comment Share on other sites More sharing options...
rsuda Posted January 20 Share Posted January 20 Here's a couple drone mods I found that say that they defend your settlement CSM's ACD-37 Drone Additions https://www.nexusmods.com/fallout4/mods/68836?tab=description Whirligig Sentry https://www.nexusmods.com/fallout4/mods/23331 Settlement Radar Station https://www.nexusmods.com/fallout4/mods/30665 Combat Drones https://www.patreon.com/posts/release-combat-57241835 Link to comment Share on other sites More sharing options...
South8028 Posted January 20 Author Share Posted January 20 3 hours ago, rsuda said: Here's a couple drone mods I found that say that they defend your settlement CSM's ACD-37 Drone Additions https://www.nexusmods.com/fallout4/mods/68836?tab=description Whirligig Sentry https://www.nexusmods.com/fallout4/mods/23331 Settlement Radar Station https://www.nexusmods.com/fallout4/mods/30665 Combat Drones https://www.patreon.com/posts/release-combat-57241835 Thanks, but it's unlikely to be useful to me. I'm looking for a way to create a creature without using hat2014, something like this... https://forums.nexusmods.com/topic/9329348-fallout-4-havok-guide/ With approximately the same level of animation. Accordingly, I need a way to use a custom skeleton (any) and animations. Link to comment Share on other sites More sharing options...
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