South8028 Posted December 26, 2024 Posted December 26, 2024 (edited) I can make a skeleton and a set of animations. I’ll also make a bunch of outboard weapons. Rockets, machine guns, whatever. Perhaps someone is able to manually assemble the behavior.xml and skeleton.xml files? Edited January 21 by South8028
rsuda Posted January 20 Posted January 20 Here's a couple drone mods I found that say that they defend your settlement CSM's ACD-37 Drone Additions https://www.nexusmods.com/fallout4/mods/68836?tab=description Whirligig Sentry https://www.nexusmods.com/fallout4/mods/23331 Settlement Radar Station https://www.nexusmods.com/fallout4/mods/30665 Combat Drones https://www.patreon.com/posts/release-combat-57241835
South8028 Posted January 20 Author Posted January 20 3 hours ago, rsuda said: Here's a couple drone mods I found that say that they defend your settlement CSM's ACD-37 Drone Additions https://www.nexusmods.com/fallout4/mods/68836?tab=description Whirligig Sentry https://www.nexusmods.com/fallout4/mods/23331 Settlement Radar Station https://www.nexusmods.com/fallout4/mods/30665 Combat Drones https://www.patreon.com/posts/release-combat-57241835 Thanks, but it's unlikely to be useful to me. I'm looking for a way to create a creature without using hat2014, something like this... https://forums.nexusmods.com/topic/9329348-fallout-4-havok-guide/ With approximately the same level of animation. Accordingly, I need a way to use a custom skeleton (any) and animations.
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