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My unpopular take: "Cyberpyschosis quickhack is overpowered, and what can be done to balance it"


ZxAsriel

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I think the cyberpsychosis hack is freaking overpowered honestly. If you combine it with contagion stacks everyone enters it.
I think an necessary way to make it double edged is it lowers the defense and armor of the individuals affected by it, but like a rage effect boosts all offensive stats and doubles or quadruples enemy health, with Tier 5++ keeping them in a permanent state of cyber psychosis until all enemies are eliminated, if one under cyberpsychosis sees you they will act with increased aggression and chase you tenaciously, especially if you're the last target, forcing you to hide if you're using the legendary variant of the quickhack so that the cooldown indicator above their heads can start.
 
We be talkin' Spirit Tracks armored train levels of Tenacity. You f'cked the guy up with an Tier 5 / Tier 5+ / Tier 5++ Quickhack, it's kinda on you for him/her going berserk.
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