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Trying to create a mod that will allow boosting chems and food past special stat 10


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Hello,

Once the character is at the cap of 10, items like buffout no longer increase carry weight beyond the 10 threshold. This makes a large percent of end game activity obsolete. For example: Once at a Special level of 9 with an end game character, there is now no longer a need to make Moonshine or use Buffout, as these items increase weight carry capacity by +2. So, if you are Almost Perfect (9) then items such as these are irrelevant, because the character will not gain a benefit past +1. I am trying to alter the code with GECK to allow these items to boost past 10, and have it cap at 15 or even 12 for balancing reasons. Any suggestions?

Edited by Naz2527
grammar
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