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Assigning Texture Coordinates in NifSkope


Chemist18

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It's me again. Hopefully I get a new job soon and leave everyone in peace :).

 

I'm working on retexturing of all things the Pork'n'Beans can.

 

The texture for the can is part of a much larger picture titled "foodpackaging.dds". As long as I squeeze my new texture into the same place in that larger texture the can gets textured.

 

What I'm wondering is how to tell NifSkope what part of that larger picture to use? If I know that then I should be able to just use the labels independently of the larger picture.

 

I've looking through NifSkope, there is so much information in there, I'm not sure I'd ever figure it out. I will look further for videos and such...

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You need to change the UV map of the NIF, which I've only ever done in Blender, but I found a tutorial here on doing it in NifSkope. I can't vouch for how well it works because I haven't tried it yet, but I hope it does because it looks a frackload easier than doing it my way in Blender! :)

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It's me again. Hopefully I get a new job soon and leave everyone in peace :smile:.

 

I'm working on retexturing of all things the Pork'n'Beans can.

 

The texture for the can is part of a much larger picture titled "foodpackaging.dds". As long as I squeeze my new texture into the same place in that larger texture the can gets textured.

 

What I'm wondering is how to tell NifSkope what part of that larger picture to use? If I know that then I should be able to just use the labels independently of the larger picture.

 

I've looking through NifSkope, there is so much information in there, I'm not sure I'd ever figure it out. I will look further for videos and such...

THANKS :).

 

I've done a fair bit of this stuff before but that was in 2009 with FO3 and I haven't touched it since. I'm having to relearn all the stuff again.

 

I actually still have two FO3 mods on Nexus. Unfortunately I don't have any of the stuff I used to make them.

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