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Yesterday I tried to make a mod to convert Balder's Gate 3 to Dutch. This was mostly successful. The game sees that the mod is installed and activated but somehow the game is not translated from English to Dutch.

I did the following steps.

1) Converted the English texts in the file "English.loca.xml" to Dutch. This worked because the strings were not changed.

2) Then I created the "meta.lsx" file according to this site: https://bg3.wiki/wiki/Modding:Creating_meta.lsx

<?xml version="1.0" encoding="UTF-8"?>
<save>
   <version major="4" minor="0" revision="9" build="331"/>
   <region id="Config">
       <node id="root">
           <children>
               <node id="Dependencies"/>
               <node id="ModuleInfo">
                   <attribute id="Author" type="LSString" value="H84"/>
                   <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                   <attribute id="Description" type="LSString" value="Engels naar Nederlands"/>
                   <attribute id="Folder" type="LSString" value="BG3Nederlands"/>
                   <attribute id="LobbyLevelName" type="FixedString" value=""/>
                   <attribute id="MD5" type="LSString" value=""/>
                   <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                   <attribute id="MenuLevelName" type="FixedString" value=""/>
                   <attribute id="Name" type="LSString" value="BG3Nederlands"/>
                   <attribute id="NumPlayers" type="uint8" value="4"/>
                   <attribute id="PhotoBooth" type="FixedString" value=""/>
                   <attribute id="StartupLevelName" type="FixedString" value=""/>
                   <attribute id="Tags" type="LSString" value=""/>
                   <attribute id="Type" type="FixedString" value="Add-on"/>
                   <attribute id="UUID" type="FixedString" value="0f54f514-2788-4c9e-bf5a-eb65062d1f06"/>
                   <attribute id="Version64" type="int64" value="36028797018963968"/>
                   <children>
                       <node id="PublishVersion">
                           <attribute id="Version64" type="int64" value="36028797018963968"/>
                       </node>
                       <node id="TargetModes">
                           <children>
                               <node id="Target">
                                   <attribute id="Object" type="FixedString" value="Story"/>
                               </node>
                           </children>
                       </node>
                   </children>
               </node>
           </children>
       </node>
   </region>
</save>

3) Then I created the directory structure according to this site: https://bg3.wiki/wiki/Understanding_Mod_Folder_Structure

- BG3Nederlands

     - Localization

            - English

                - Dutch.loca.xml

      - Mods

            - BG3Nederlands

                 - meta.lsx

4) I made this into a .pak file using the BG3 Modding Multitool and had it placed in the "Mods" folder.

5) Then I had the file uploaded and activated with the BG3MM. The mod is placed in %appdata%/local/..../mods

Somehow this does not work. Can anyone help me with this? Is there something I'm doing wrong?

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