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Compatibility patch request


Freeasabird767

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Any chance could someone make a patch for Realistic needs and diseases and Skyrims fishing/survival mode er....hm.

Look, in my game i have RN&D this mod adds a stat to all* food items that fills your hunger thirst etc. but some items like catchable fish cooked or not and a few new* food items like yummy looking soups and stews, some desserts, vegies and stuff like that. Instead of this yummy food item filling your hunger it just gives health/stamina boosts and does nothing for your hunger. the game has a few new** wine options but this again just gives stat boosts and doesn't get you drunk. like Nord/Black brier mead does. is "Alto noir Wine*" vanilla? it used to be just Alto Wine and it got you drunk if you drank it but now this doesn't work like that anymore. Venison steaks, apple pie's, green/Red Apples, slaughter fish steaks, bread both full and cut, fish steaks, FULL cheese wheels, chicken soup, and a few others work properly however.

I just need a patch that adds all the new food items to work with this mod, Could that be possible?.

Edited by Freeasabird767
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  • 1 month later...

Yes and no. It is absolutely possible to create a patch for Realistic Needs and Diseases (RN&D) and Skyrim’s Fishing/Survival Mode, but it would require a script-heavy compatibility layer to make everything work properly.

The issue is that RN&D adds hunger, thirst, and other survival stats, but some of the new food items (like fish, soups, stews, desserts, etc.) don’t contribute to those needs. To make those new food items work, you would need to adjust their stats and make them compatible with RN&D’s hunger/thirst system. This involves scripting to assign the right hunger/thirst values to these new items, ensuring they interact correctly with the mod.

As for the wine (like Alto Noir Wine), it used to get you drunk in previous versions of Skyrim, but it no longer does. Restoring this functionality would also require a bit of scripting to handle drunkenness effects and ensure that drinking wine works the same way as mead or other alcohol in Skyrim. Adding these interactions would involve linking the new wine to drunkenness effects or modifying existing scripts.

So, while it’s definitely doable, you’d need someone with experience in Papyrus scripting(more than i currently have) to write the necessary compatibility scripts and integrate them into the game. It’s not an impossible task, but it will be more complex than just a simple patch and would take a bit of work to ensure everything works smoothly without breaking other mods or systems.

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