TheSonicProfYT Posted January 14 Share Posted January 14 I'm trying to mod Shadow the Hedgehog in as a follower. I've searched dozens of forums and haven't found solutions. Goals: Custom follower that looks like Shadow and is his height (3ft) Custom stats (Spells, combat type, etc.) Custom voice lines from the Sonic 3 movie Bonus/Optional: Custom sword (replica of Lancelot's sword from Sonic and the Black Knight) Progress so far: Found Shadow model on Sketchfab and made it into a .nif using Blender Problems: When opened in NifSkope 2.0 Dev 7, the model is black and brown (Image 1) with shaders turned on. Textures are visible without shaders enabled. In NifSkope, the textures are see through at some points and opaque at others. As if some of the normals are flipped in and some are flipped out. (Image 2) In NifSkope Nightly 1.2.0 Alpha 2, the textures look completely normal. .Nif will not open in CreatorKit. (yes, the file and textures are in the Skyrim Steam folder) Error messages: "MODELS: (null) : (null) has no tangentspace and is not using modelspace normals and will not render" "TEXTURES: (null) : (null) is missing a normal map" Files: .Nif File: https://drive.google.com/file/d/1etbABwxzPUpxWKreRlD4XJDnDAZMJDxd/view?usp=sharing .Blend file: https://drive.google.com/file/d/1nEZV70HKZQ99as1UNsBeN1_0APNRwDQI/view?usp=sharing Blender log during .Nif export: niftools:DEBUG:Setting up debugger niftools:INFO:Dev: Sys variable not set niftools:INFO:Executing - Niftools : Blender Nif Plugin v2.6.0 (running on Blender 3.6.18, PyFFI 2.2.4.dev3) niftools:INFO:Exporting C:\Users\TheSonicProf\Downloads\Shadow as Follower Skyrim .nif niftools:INFO:Exporting niftools:INFO:Exporting geometry and animation niftools:INFO:Writing NIF version 0x14020007 niftools:INFO:Exporting <bpy_struct, Object("Scene Root") at 0x000001B23F6B7908> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC") at 0x000001B23F628648> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Root [Root]") at 0x000001B23F628488> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC COM [COM ]") at 0x000001B23F6282C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Pelvis [Pelv]") at 0x000001B23F628108> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Thigh [Thg].L") at 0x000001B23E51BE48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Calf [Clf].L") at 0x000001B23E51BC88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Foot [ft ].L") at 0x000001B23E51BAC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Toe0 [Toe].L") at 0x000001B23E51B908> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Thigh [Thg].R") at 0x000001B23E51B748> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Calf [Clf].R") at 0x000001B23E51B588> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Foot [ft ].R") at 0x000001B23E51B3C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Toe0 [Toe].R") at 0x000001B23E51B208> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponDagger") at 0x000001B23E51B048> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponAxe") at 0x000001B23E51AE88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponSword") at 0x000001B23E51ACC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponMace") at 0x000001B23E51AB08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtFBone01") at 0x000001B23E51A948> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtFBone02") at 0x000001B23E51A788> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtFBone03") at 0x000001B23E51A5C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtBBone01") at 0x000001B23E51A408> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtBBone02") at 0x000001B23E51A248> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtBBone03") at 0x000001B23E51A088> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtLBone01") at 0x000001B23E519EC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtLBone02") at 0x000001B23E519D08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtLBone03") at 0x000001B23E519B48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtRBone01") at 0x000001B23E519988> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtRBone02") at 0x000001B23E5197C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SkirtRBone03") at 0x000001B23E519608> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Spine [Spn0]") at 0x000001B23E519448> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Spine1 [Spn1]") at 0x000001B23E519288> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Spine2 [Spn2]") at 0x000001B23E5190C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Neck [Neck]") at 0x000001B23E518F08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Head [Head]") at 0x000001B23E518D48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Head MagicNode [Hmag]") at 0x000001B23E518B88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPCEyeBone") at 0x000001B23E5189C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Clavicle [Clv].R") at 0x000001B23E518808> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperArm [Uar].R") at 0x000001B23E518648> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Forearm [Lar].R") at 0x000001B23E518488> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Hand [Hnd].R") at 0x000001B23E5182C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger00 [F00].R") at 0x000001B23E518108> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger01 [F01].R") at 0x000001B23E513E48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger02 [F02].R") at 0x000001B23E513C88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger10 [F10].R") at 0x000001B23E513AC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger11 [F11].R") at 0x000001B23E513908> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger12 [F12].R") at 0x000001B23E513748> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger20 [F20].R") at 0x000001B23E513588> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger21 [F21].R") at 0x000001B23E5133C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger22 [F22].R") at 0x000001B23E513208> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger30 [F30].R") at 0x000001B23E513048> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger31 [F31].R") at 0x000001B23E512E88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger32 [F32].R") at 0x000001B23E512CC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger40 [F40].R") at 0x000001B23E512B08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger41 [F41].R") at 0x000001B23E512948> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger42 [F42].R") at 0x000001B23E512788> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC MagicNode [Mag].R") at 0x000001B23E5125C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WEAPON") at 0x000001B23E512408> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("AnimObjectR") at 0x000001B23E512248> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC ForearmTwist1 [Lt1].R") at 0x000001B23E512088> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC ForearmTwist2 [Lt2].R") at 0x000001B23E511EC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperarmTwist1 [Ut1].R") at 0x000001B23E511D08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperarmTwist2 [Ut2].R") at 0x000001B23E511B48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC R Pauldron") at 0x000001B23E511988> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Clavicle [Clv].L") at 0x000001B23E5117C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperArm [Uar].L") at 0x000001B23E511608> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Forearm [Lar].L") at 0x000001B23E511448> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Hand [Hnd].L") at 0x000001B23E511288> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger00 [F00].L") at 0x000001B23E5110C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger01 [F01].L") at 0x000001B23E510F08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger02 [F02].L") at 0x000001B23E510D48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger10 [F10].L") at 0x000001B23E510B88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger11 [F11].L") at 0x000001B23E5109C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger12 [F12].L") at 0x000001B23E510808> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger20 [F20].L") at 0x000001B23E510648> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger21 [F21].L") at 0x000001B23E510488> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger22 [F22].L") at 0x000001B23E5102C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger30 [F30].L") at 0x000001B23E510108> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger31 [F31].L") at 0x000001B23E503E48> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger32 [F32].L") at 0x000001B23E503C88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger40 [F40].L") at 0x000001B23E503AC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger41 [F41].L") at 0x000001B23E503908> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC Finger42 [F42].L") at 0x000001B23E503748> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC MagicNode [Mag].L") at 0x000001B23E503588> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("SHIELD") at 0x000001B23E5033C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("AnimObjectL") at 0x000001B23E503208> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC ForearmTwist1 [Lt1].L") at 0x000001B23E503048> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC ForearmTwist2 [Lt2].L") at 0x000001B23E502E88> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperarmTwist1 [Ut1].L") at 0x000001B23E502CC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC UpperarmTwist2 [Ut2].L") at 0x000001B23E502B08> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("NPC L Pauldron") at 0x000001B23E502948> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponBack") at 0x000001B23E502788> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("WeaponBow") at 0x000001B23E5025C8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("QUIVER") at 0x000001B23E502408> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("MagicEffectsNode") at 0x000001B23E502248> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("AnimObjectA") at 0x000001B23E502088> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("AnimObjectB") at 0x000001B23E501EC8> as NiNode block niftools:INFO:Exporting <bpy_struct, Bone("CharacterBumper") at 0x000001B23E501D08> as NiNode block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiNode block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> niftools:DEBUG:Found body part SBP_32_BODY niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Created new NiStencilProperty block because none matched the required criteria! niftools:INFO:Exporting NiStencilProperty block niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 2 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 1 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 1 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 1 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 1") at 0x000001B23F6B4808> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 1 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiNode block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> niftools:DEBUG:Found body part SBP_32_BODY niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 4 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 1 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 2 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 2 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 2") at 0x000001B23F6B4108> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiNode block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> niftools:DEBUG:Found body part SBP_32_BODY niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 2 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 4 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 4 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 2 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 1 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShapeData block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as BSDismemberSkinInstance block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiSkinData block niftools:INFO:Creating skin partition pyffi.nif.nitribasedgeom:INFO:Counted minimum of 1 and maximum of 1 bones per vertex pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 4 bones per vertex. pyffi.nif.nitribasedgeom:INFO:Imposing maximum of 18 bones per triangle (and hence, per partition). pyffi.nif.nitribasedgeom:INFO:Creating partitions pyffi.nif.nitribasedgeom:INFO:Created 2 small partitions. pyffi.nif.nitribasedgeom:INFO:Merging partitions. pyffi.nif.nitribasedgeom:INFO:Skin has 1 partitions. pyffi.nif.nitribasedgeom:INFO:Maximizing shared bones. pyffi.nif.nitribasedgeom:INFO:Optimizing triangle ordering in partition 0 niftools:WARNING:Using less than 24 bones per partition on Skyrim export.Set it to 24 to get higher quality skin partitions. niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Exporting <bpy_struct, Object("Shadow 3") at 0x000001B23F603908> as NiTriShape block niftools:DEBUG:Looking for NiStencilProperty block. Kwargs: {'flags': None} niftools:DEBUG:Found existing NiStencilProperty block matching all criteria! niftools:DEBUG:Found node Image Texture of type Base niftools:INFO:Exporting BSLightingShaderProperty block niftools:INFO:Checking collision niftools:INFO:Checking controllers niftools:INFO:Applying scale correction 1.0 pyffi.toaster:INFO:--- fix_scale --- pyffi.toaster:INFO: scaling by factor 1.000000 pyffi.toaster:INFO: ~~~ NiNode [Scene Root] ~~~ pyffi.toaster:INFO: ~~~ BSInvMarker [INV] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Root [Root]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC COM [COM ]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Pelvis [Pelv]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Thigh [LThg]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Calf [LClf]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Foot [Lft ]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Toe0 [LToe]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Thigh [RThg]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Calf [RClf]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Foot [Rft ]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Toe0 [RToe]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponDagger] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponAxe] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponSword] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponMace] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtFBone01] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtFBone02] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtFBone03] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtBBone01] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtBBone02] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtBBone03] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtLBone01] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtLBone02] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtLBone03] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtRBone01] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtRBone02] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SkirtRBone03] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Spine [Spn0]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Spine1 [Spn1]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Spine2 [Spn2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Neck [Neck]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Head [Head]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC Head MagicNode [Hmag]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPCEyeBone] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Clavicle [RClv]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperArm [RUar]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Forearm [RLar]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Hand [RHnd]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger00 [RF00]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger01 [RF01]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger02 [RF02]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger10 [RF10]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger11 [RF11]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger12 [RF12]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger20 [RF20]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger21 [RF21]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger22 [RF22]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger30 [RF30]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger31 [RF31]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger32 [RF32]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger40 [RF40]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger41 [RF41]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Finger42 [RF42]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R MagicNode [RMag]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WEAPON] ~~~ pyffi.toaster:INFO: ~~~ NiNode [AnimObjectR] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist1 [RLt1]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R ForearmTwist2 [RLt2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist1 [RUt1]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R UpperarmTwist2 [RUt2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC R Pauldron] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Clavicle [LClv]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperArm [LUar]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Forearm [LLar]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Hand [LHnd]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger00 [LF00]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger01 [LF01]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger02 [LF02]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger10 [LF10]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger11 [LF11]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger12 [LF12]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger20 [LF20]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger21 [LF21]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger22 [LF22]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger30 [LF30]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger31 [LF31]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger32 [LF32]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger40 [LF40]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger41 [LF41]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Finger42 [LF42]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L MagicNode [LMag]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [SHIELD] ~~~ pyffi.toaster:INFO: ~~~ NiNode [AnimObjectL] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist1 [LLt1]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L ForearmTwist2 [LLt2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist1 [LUt1]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L UpperarmTwist2 [LUt2]] ~~~ pyffi.toaster:INFO: ~~~ NiNode [NPC L Pauldron] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponBack] ~~~ pyffi.toaster:INFO: ~~~ NiNode [WeaponBow] ~~~ pyffi.toaster:INFO: ~~~ NiNode [QUIVER] ~~~ pyffi.toaster:INFO: ~~~ NiNode [MagicEffectsNode] ~~~ pyffi.toaster:INFO: ~~~ NiNode [AnimObjectA] ~~~ pyffi.toaster:INFO: ~~~ NiNode [AnimObjectB] ~~~ pyffi.toaster:INFO: ~~~ NiNode [CharacterBumper] ~~~ pyffi.toaster:INFO: ~~~ NiNode [Shadow 1] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:0] ~~~ pyffi.toaster:INFO: ~~~ NiStencilProperty [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:1] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:2] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:3] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:4] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 1:5] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiNode [Shadow 2] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:0] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:1] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:2] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:3] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:4] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 2:5] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiNode [Shadow 3] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:0] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:1] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:2] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:3] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ BSDismemberSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:4] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [Tri Shadow 3:5] ~~~ pyffi.toaster:INFO: ~~~ BSLightingShaderProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ niftools:INFO:Writing .nif file niftools:INFO:Finished Link to comment Share on other sites More sharing options...
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