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simple ring of regeneration addition/change idea


LukeTheNuke123

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this is a small one but i feel like the ring is both overpowered and underpowered especially since also it has the annoying condition of needing to be in combat as not even going into turn based and skipping over and over makes it work. thusly the first and main change is to just make it heal you every 6 seconds while out of combat since one turn of combat is 6 seconds so it fits with beyond that, i also feel like making it work by healing you 1 hp per turn + your proficency modifer which at the end of the game gets to 6 meaning you heal a guaranteed 7 hp per turn feels a bit more balanced but also lets it remain powerful even when especially with unlocked level curve mods, your getting to a casual like 150 hp meaning you heal roughly 7% hp each turn but with the sheer amount of damage enemies at that level do, that still amounts to only enough to save ya if your have good ac or are a rogue who can slink into the shadows and take some time before attacking again while you allies distract basically making the ring perfect honestly for low ac non frontline fighters while the tank does their thing as well as makign it still useful for frontline tanks even though the treader by twilight and ring of protection proly will be your main rings.

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