SheikiFang Posted yesterday at 03:27 AM Share Posted yesterday at 03:27 AM So, through countless hours of developing an insane modlist, i've ran into that infamous frost spell bug, aka the one where you go bald and you get that frost spell coming from your face. It's been years since i've ran into this and i don't remember how i fixed it in the past however i know i've fixed this before. While i'm attempting to fix this if anyone else here has better insight and a quicker ability to decipher this issue i would greatly appreciate it. loadorder.txt Link to comment Share on other sites More sharing options...
7531Leonidas Posted yesterday at 10:51 AM Share Posted yesterday at 10:51 AM Did you search this forum for 'go/going bald' or 'frost from face'? IIRC it had something to do w/too many .esp files in your LO, or something important being overridden. Link to comment Share on other sites More sharing options...
SheikiFang Posted 22 hours ago Author Share Posted 22 hours ago 4 hours ago, 7531Leonidas said: Did you search this forum for 'go/going bald' or 'frost from face'? IIRC it had something to do w/too many .esp files in your LO, or something important being overridden. Hmm I did not think of that most the time this bug never happens. I'll just redo it piece by piece and see what the culprit is. Link to comment Share on other sites More sharing options...
SheikiFang Posted 21 hours ago Author Share Posted 21 hours ago 4 hours ago, 7531Leonidas said: Did you search this forum for 'go/going bald' or 'frost from face'? IIRC it had something to do w/too many .esp files in your LO, or something important being overridden. It does make sense that it's too many esps because I did get the all so great "too many plugins" error, after that i toned it down however due to it being too many it couldve already corrupted itself. I mainly tried to look for ESLs the entire time I was modding. However I know I went over the plugin limit. I'll just have to find a way to test this in a way where it shouldn't break. Any suggestions in what order to test?? Link to comment Share on other sites More sharing options...
7531Leonidas Posted 21 hours ago Share Posted 21 hours ago Have you tried starting a new character/game? Before you do, consider the following: If you use a mod manager, it should be easy to identify the standard .esp mods, and cull a few. If you know how to use SSEEdit, you could also use its script functions on loaded mods to check for 'Find esp plugins that could be turned into esl'. Once you have loaded your entire LO into SSEEdit, simply right-click on any of the mods in the left pane, and select 'Apply Script', and pick out that script (there is a Filter box in that dialog that you could use to speed up the selection by using 'turned into' in the text box). Once you do this, SSEEdit will do its thing, and you can pick and choose which mod(s) you can either flag as esl, or modify to be flagged as esl. Follow the directions given in the right panel carefully. (Pro tip: You can compress more than one mod per SSEEdit run by carefully proceeding from the highest numbered mods at the bottom of the display upwards). Any changes will be made when you exit SSEEdit, just make sure that 'save changes' is checked off on the exit window that shows you which mods you have changed. If you make a mistake, simply exit SSEEdit, and uncheck the 'save changes', and start all over. You should probably start with mods that only need to be flagged as esl first, that might take you below the 254 limit. 255 is reserved for all of the esl/flagged esl (light) mods (they all begin w/FE). You must start a new game/player character to take advantage of the changes. Previous character games will be broken. Link to comment Share on other sites More sharing options...
SheikiFang Posted 14 hours ago Author Share Posted 14 hours ago 6 hours ago, 7531Leonidas said: Have you tried starting a new character/game? Before you do, consider the following: If you use a mod manager, it should be easy to identify the standard .esp mods, and cull a few. If you know how to use SSEEdit, you could also use its script functions on loaded mods to check for 'Find esp plugins that could be turned into esl'. Once you have loaded your entire LO into SSEEdit, simply right-click on any of the mods in the left pane, and select 'Apply Script', and pick out that script (there is a Filter box in that dialog that you could use to speed up the selection by using 'turned into' in the text box). Once you do this, SSEEdit will do its thing, and you can pick and choose which mod(s) you can either flag as esl, or modify to be flagged as esl. Follow the directions given in the right panel carefully. (Pro tip: You can compress more than one mod per SSEEdit run by carefully proceeding from the highest numbered mods at the bottom of the display upwards). Any changes will be made when you exit SSEEdit, just make sure that 'save changes' is checked off on the exit window that shows you which mods you have changed. If you make a mistake, simply exit SSEEdit, and uncheck the 'save changes', and start all over. You should probably start with mods that only need to be flagged as esl first, that might take you below the 254 limit. 255 is reserved for all of the esl/flagged esl (light) mods (they all begin w/FE). You must start a new game/player character to take advantage of the changes. Previous character games will be broken. I've made multiple new characters. Ill just redo this when I have more free time. Starting a new job and currently in college while trying to raise two kids is no joke. I've run sse never knew about the esl converting in it though. I probably should trim it down. It's sitting at roughly 1100 plug-ins total. However most are flagged as an esl. Link to comment Share on other sites More sharing options...
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