Jump to content

9 more random mod ideas that maybe someone would be interested in creating


rsuda

Recommended Posts

Here's the list in no particular order. I have no modding knowledge so I don't know how feasible any of these would be.

1. Wearable power armor helmets. Theres a screen in Fallout 2 of a tribal wearing a t-51 helmet. Maybe while you're wearing a power armor helmet while not in a power armor frame you'd see the power armor hud in first person but the dials wouldn't be lit up or move.

2. Growable tobacco plants. It just seems strange that theres so many cigarettes but no plants. Maybe only growable in planters and pots because they wouldn't be able to grow normally in Bostons climate. Maybe also they wouldn't count towards food production and the plants that would be harvested by settlers could be used to craft cigarettes and cartons.

3. A better version of the torches and lanterns idea by m150. I get fallout has electricity but I feel like a lot of people like raiders or even super mutants should be walking around holding up a torch or a lantern when patrolling their zones.

4. Not exactly sure how in depth this should get but basically add a couple themed vending machine robots that pathfind from vending machine to vending machine throughout the commonwealth as a lore friendly reason as to why the various vending machines keep restocking. I think it'd also be cool to also have a couple mr. handy or protecton mailman themed robots here and there that pathfind around to various mailboxes too. Not that any of these robots would actually refill these machines or actually move any mail but morso they'd just add an illusion of doing so.

5.More throwable weapons that only npcs use like the rocks that behemoths throw. I kind of like the idea of all the throwing weapon mods on the nexus I just feel like they're kind of clunky so as a compromise for myself I just think it'd be cool if more enemies throw various stuff at you that you can't pick up and that disappears after a little while but does do damage to you. Stuff like spears, knives, bricks, different sized rocks, maybe even just various items from the junk category.

6. This one is probably way too complicated but anyhow. I was looking for a mod that uses AI to replicate talking enemies voice lines so that they could do callouts like the enemies from the game F.E.A.R.. For example if you were fighting some raiders and you're crouched behind a wooden fence one of the enemies could use a script to reference an object you're near and then call out "They're behind the wooden fence over there!" (probably with more swearing). Maybe also have a hierarchy to the various types of talking enemies where a higher level enemy would tell a lower level enemy to go attack you or to go flank you. Also maybe super mutants would have more of a broken speech pattern to more closely mimic how they talk normally.

7. 2 manufacturing machines. 1 machine would transmit 1 power if the total number of items in its container falls below a certain number. The 2nd machine would basically do the reverse so if the total number of items in its container exceeds a certain number it would transmit 1 power. Basically you could use these machines with other manufacturing mods to automatically manufacture a specific amount of ammo for you to grab whenever you need more.

8. This one is a joke mod based off the fast travel video by Viva La Dirt League. Basically when you click on a location to travel to in your pipboy and you put your pipboy away instead of a loading screen showing up immediately you'd instead be frozen in place. An npc with a baseball bat would then spawn nearby who would then run over to you, hit you with the bat causing your screen to go black and the fast travel loading screen to then show up.

9. A mod that maybe can be done 2 different ways. 1. Using the mod Standalone Workbenches or something similar create a script that automatically detects all non vanilla recipes added to the chemistry workbench and moves them to a duplicate chemistry workbench just for items added by mods. Or 2. Create a separate chemistry workbench that only had base game, dlc, and creation club content recipes.

 

Hopefully something on this list sounds interesting to somebody.

 

Edited by rsuda
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...