Freeasabird767 Posted January 26 Share Posted January 26 Could this be possible? like if you nuke a guy with fireballs he'd explode into gibs instead of turning to ash. i mean alternatively. he'd still be able to turn to ash but occasionally they'd end up all over the place. like how fallout does it. Like, you could just port over the mechanic couldn't ya with the Giblet models?. Maybe even mix and match skyrims bloody bone models with fallouts gib chunks, would make for a really gory death. i don't see how that couldn't be possible. hm Link to comment Share on other sites More sharing options...
ZeroOblivion27 Posted February 24 Share Posted February 24 Youâd need to integrate a system that triggers different death animations or effects based on the type of damage dealtâso if the player uses fireballs or other explosive spells, the enemy could explode into giblets, while standard fire or magic might still result in the normal ash pile. Skyrim doesnât natively support a âgibâ mechanic like Fallout, but you could port over Falloutâs gib models (or create custom ones) and use Papyrus scripts to spawn them upon certain types of death. Youâd also need to ensure the giblets stay attached to the body through collision so they donât just float away or disappear too quickly. You could create a script that detects when an enemy dies from explosive or high-impact damage (like fireballs) and then randomly triggers a gib death instead of the normal ash pile. The script would look something like this: Scriptname GibDeathScript extends ObjectReference Actor Property TargetActor Auto Float Property DamageAmount Auto Event OnDeath()   If DamageAmount > 50  ; High damage, maybe fireball or explosive     SpawnGiblets()   Else     TargetActor.PlayDeathAnimation("AshPile")   EndIf EndEvent Function SpawnGiblets()   ; Spawn giblets at the position of the dead actor   ObjectReference Giblet = Game.GetPlayer().PlaceAtMe(GibletModel)  ; GibletModel could be a custom mesh from Fallout   Giblet.SetPosition(TargetActor.GetPosition())  ; Match the death location   Debug.Trace("Giblets spawned!") EndFunction  Mixing Skyrimâs bloody bone models with Falloutâs gib chunks could be done by creating hybrid models. The trick is ensuring the models are compatible, so you might need to do some 3D modeling to get them to work properly. You could create a range of gibby body parts (limbs, torso chunks, etc.) and have them randomly appear after death. The key is creating damage thresholds that trigger the gory explosions, so fireballs and other high-damage attacks would have a chance to trigger giblet spawns, while normal attacks like sword swings or arrows would just cause regular deaths. You could also mix in randomness so not every fireball causes a gory death, keeping it a bit unpredictable and fun. Collision and physics would need to be handled carefully, so the giblets donât just float around or fall through the world. The visual effects for giblet explosions would need to be finely tuned to avoid excessive performance impact. Compatibility: Modding tools in Skyrim werenât designed for something like giblets, so some creative workarounds would be needed to integrate it into the game smoothly. Link to comment Share on other sites More sharing options...
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