BrendonLeCount Posted January 30 Share Posted January 30 I've been playing NMS for a while now, but so far the only mod I've installed was an object highlight remover so I'm not very familiar with what's possible. I'd like to port the hunger/thirst/sleep mod I made for Skyrim and the Fallouts, More Complex Needs. It'd require custom scripting, the ability to track what the player's eaten, apply buffs and debuffs, and ideally add some custom menus and HUD elements. Anybody know if something like that is feasible? Thanks in advance! Link to comment Share on other sites More sharing options...
Babscoole Posted February 17 Share Posted February 17 With NMS, we can change values for existing properties in static game files loaded at game start. There's no capability for mod changes during runtime or adding new functionality, as there's no functional released API. Link to comment Share on other sites More sharing options...
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