YuaiSnek Posted February 1 Share Posted February 1 Remove repair kits Increase AP of all parts by 70% Increase Boss and MT AP by 50% Remove ACS Increase Ammo by 100-150% Reduce NPC turn taking from 70% to 30% Increase Melee attack animation & thrust speed by 50% Increase weapon effective range by 40% Increase Bullet speed by 25% Increase Bazooka/GL speed by 15% Increase weapon (guns) damage by 25% Increase Melee damage by 50% Haven't found a mod that adjusts just these parameters. All mods like this I've seen either like to do some other wackier adjustments alongside or dont account for what removing one aspect actually entails. Wanted a mod that felt closer to the older games with no ACS or Repair kits. Wanted it to still feel like AC6 in speed but handle more like the older games in gunplay. Parts in AC6 have less AP due to repair kits now being a thing, so removing those and giving some of that AP back to the parts I think would go a good way and changing that feel. Same with the removal of ACS strain, although I feel melee weapons would have to be sped up to compensate for this since it seems they were designed around this feature. Increasing weapon and melee damage would also need to be done, as they also were balanced with ACS in mind. With more AP on enemies more ammo seems a natural step. Weapon ranges feel like they need a bit more distance in the game in general. Bullet and Bazookas already feel pretty slow making any form of longer range engagements feel bad, so increasing their speed would hopefully help that. Ive been curious since week 1 how this game would look without the repair kits or ACS systems in place. The idea seems like it would work pretty well with the games current structure. These numbers are slightly arbitrary and more of a feel from playing the game since launch. Link to comment Share on other sites More sharing options...
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