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How do you re-enable disabled attachments on FO4Edit?


kplusa

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Not sure you understand the "why" part of why they were disabled.    You need to understand that first.

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Simple math.

Lets assume you want the F4NV revolver to fire 10 different ammo types.

You'd need 40 different receivers (4 receivers x 10 different ammo types - since the receiver is what is changing the ammo type) if you do it the F4NV way.

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Now look how the patch does it.

1 receiver for each physical model = 4 receivers.

10 ammo attachments - 1 for each caliber to fire from it.

Total Attachments?   14 vs the 40 above.

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The short of it.    He marked them disabled instead of just outright removing them.   You don't want or need those disabled attachments anymore.

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