vmroche Posted February 5 Share Posted February 5 Thanks everyone for your time reading this post. Here is the thing; I created a mod of a player home, but I have been receiving comments of low fps in it (as low as 8 to 10 fps). I have another mod (Bunker House) which is way bigger, and I've had no complaints about fps drops. I tried Packin In all trees (has a lot of flora) and the landing plataform and only got a 20 fps improvement. In my tests I have 105 to 110 fps, but I have a i9-14900K processor with 128 RAM and a Nvidia 5090. But people with high end PCs are having that issue and they say it is only with my mod. Most of the mod (and where this issue happens) is in an exterior cell. I'm using only Vanilla assets and have the .esm built as a full master, to avoid id compression. I edited the Overlay's terrain to suit my mod and the Overlay is a 6x6 cells. The CK says that is a Medium Master capable with some 35,000 ids available. The mod has some small quests but very few quest scripts, it is basically the buildings, 34 NPCs, their packages and some factions for the vendors. By the way, in the warnings I get the message that the factions and some packages are not marked as persistent, which makes those packages not work and the vendors having nothing to buy or sell. I don't know if this has something to do with the fps drop, but I just mention it in case it does, or if somebody knows a fix for those non persistent packages and factions. Thanks to everyone for your help on this issue, but I have done a lot of resarch on both issues and have found nothing. Any help is greatly appreciated! Link to comment Share on other sites More sharing options...
LarannKiar Posted February 9 Share Posted February 9 Have you tried generating LOD? Does stuttering go away if you disable a few buildings or the NPCs? AI Package target references are often persistent to ensure the package can be evaluated when the reference is unloaded. Certain combination of AI procedures that can be used for AI packages can cause stuttering but it is unlikely if it's a simple vendor package. Link to comment Share on other sites More sharing options...
vmroche Posted February 10 Author Share Posted February 10 I putted too much clutter in an exterior cell. I'm pretty sure that is what is generating this issue. This issue doesn't happen on my end, but I have a i9-14900k, Nvidia 5090, SSD, and 128 Ram, so My PC is no good for judging if the mod is running fine, but I did pack some of the trees clutter and I did get a 20 fps increase (from 110 I was having, I went up to 130). I suppose that people having issues with fps should gain more with this packing, so I'm packing everything I can and moving to interior cells a lot of the areas that can be placed in an interior cell. I expect not to have this issue as soon as I'm done..... (I hope) Link to comment Share on other sites More sharing options...
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