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Posted

I'd like to see more than 2 eyes poking out of a helmet anytime I'm talking to an NPC.


Maybe it could have a cutscenes only/all the time setting.

Posted (edited)

Yep, this is a must, hiding coif/helmet especially in dialogues and cutscenes, we need a hero!

Edited by ChronosGR
missing info
Posted

Yes, it's so destroying the main questline cutscenes!

EDIT: Just so happens I just played through a few cutscenes that had a lot of combat in between where I could at no point change the outfit back to my armor. So that is a real bugger if you switched to your sneak outfit right before just to see Henry's face once in while and now you're stuck in a siege with no armor on.

Posted

For the love of god, someone make this. Super annoying, and if the goal of not including this in the base game was "realism" it still fails and makes no sense when hours pass between scenes. Just take the damn helmet off Henry. 

Posted

the brunswick helmet isn't realistic anyway, the other helmets all have visor off during cutscenes.

a better option would be allow you to toggle between two different outfit presets for cutscenes. so you can have an outfit that has helmet off or even a different kind of hat or coif during cutscenes, but have a preset with the helmet on

  • 2 weeks later...
Posted

Is there any way to enable changing armor during combat? It would be a simple fix just to allow the ability to remove or change armor during combat, specifically the helms. It would be dependent on the user taking their helmet off after battle, and putting it back on before or during battle. It might even add a little immersion for some people to get in the habit of helmet etiquette.

  • 2 weeks later...
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