Crash180 Posted yesterday at 02:19 AM Share Posted yesterday at 02:19 AM (edited) So I spent a chunk of time today reading, watching and experimenting with collisions. It seems like what people have come up with are: Find a similar existing collision and copy/paste the branch into your existing model and hope for the best. Get a copy of 3ds max 2013. Use this Nifskope resource posted by pepperman35. Simple collision made in Nifskope for Fallout 4 / NifSkope Collision Tutorial - Fallout 4 and Skyrim. So I tried the OBJ import method in #3 using Eckserah’s Nifskope but Windows saw it as a threat. Is it really a threat? Is one dev version of Nifskope better than the other or more mainstream? Would it be as straightforward as exporting your Blender model as OBJ and importing into Nifskope? Edited yesterday at 03:50 AM by Crash180 Link to comment Share on other sites More sharing options...
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