Crash180 Posted February 9 Share Posted February 9 (edited) So I spent a chunk of time today reading, watching and experimenting with collisions. It seems like what people have come up with are: Find a similar existing collision and copy/paste the branch into your existing model and hope for the best. Get a copy of 3ds max 2013. Use this Nifskope resource posted by pepperman35. Simple collision made in Nifskope for Fallout 4 / NifSkope Collision Tutorial - Fallout 4 and Skyrim. So I tried the OBJ import method in #3 using Eckserah’s Nifskope but Windows saw it as a threat. Is it really a threat? Is one dev version of Nifskope better than the other or more mainstream? Would it be as straightforward as exporting your Blender model as OBJ and importing into Nifskope? Edited February 9 by Crash180 Link to comment Share on other sites More sharing options...
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