Jump to content

Mod Request (Ranged takedowns)


TheInformation

Recommended Posts

I've noticed there's at least a couple of abilities and some cyberware that requires a takedown to activate it's effect.

 

The inteligence tree for example has a perk that reduces trace progress after a takedown, I personally never bothered but I think one could breathe more life into these abilities by letting them trigger on an undetected kill with a ranged wrapon, like throwing knifes and silenced pistols.

 

This would synergize very well with the cyberware piece that increases your headshot damage on takedown, when I first tried it out, this is what I was hoping for, a self contained loop of increasing headshot damage.

 

Tldr. If undetected kills from ranged weapons were to count as takedowns, it would unlock a lot of synergies

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...