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Imperial Tower


paladinoa

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How many units tall is the imperial tower?

Lots. Over 6000 units I think. A bit more if you count the steps. Would probably help to know why you need a specific figure, but can't be bothered to load up the CS place an item at the top, record its Z pos, then drop something to the ground, get the z pos, and then take the difference. Or, do it in game, using console, same concept. You could find this out much faster than it would take for someone to check for you and post.

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How many units tall is the imperial tower?

Lots. Over 6000 units I think. A bit more if you count the steps. Would probably help to know why you need a specific figure, but can't be bothered to load up the CS place an item at the top, record its Z pos, then drop something to the ground, get the z pos, and then take the difference. Or, do it in game, using console, same concept. You could find this out much faster than it would take for someone to check for you and post.

 

I saw the alchemy garden in a bottle mod and think I can do better. At first I thought it would be shaped like a big bowl, with very high walls all around, but am thinking of making it into a small archipelago instead. One island would have a tall volcano the height of the imperial tower, and would also be where the player enters the world space. Another small island will have a Wood Nymph's home (with resident) on it and be heavily forested, other islands would have grasslands and snow covered landscapes, all of these islands would have appropriate plants on them. Lastly there would be a cave on the main island with the volcano and another island with a gate to oblivion for the oblivion based plants.

 

I was also thinking about putting a Siren or Water Nymph or two living in the sea of the archipelago.

 

I am, however, having trouble deciding on an appropriate size for all this, I want it big enough that everything fits, but not to big that it takes forever to get everything.

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