Vitalic Posted yesterday at 07:01 AM Share Posted yesterday at 07:01 AM (edited) KCD2's time scale is too fast, time goes by too quickly, so if someone would be so kind as to make a mod like the first opus that would reduce the time by :2, :3 or :4, or even a real time option, taking into account food, fatigue etc. that would be really cool. Thanks in advance Edited yesterday at 07:44 AM by Vitalic Link to comment Share on other sites More sharing options...
MedVooD Posted 11 hours ago Share Posted 11 hours ago Yes! I really need this mod! If a master mod maker would choose this, I would support the project with PayPal! It will not be an easy task. The costs of eating/fatigue/Xp should all be adjusted to the slower time heat. I wouldn't mind if the time in the game passed in real time. Link to comment Share on other sites More sharing options...
name8 Posted 9 hours ago Share Posted 9 hours ago (edited) + 3 Been checking for this every day since release! I don't like running everywhere, breaks my immersion and is a waste of the most impressive 1:1 scale open world ever created. There was a solid one for KCD1 that I used. @MedVooD I think it'd just be a matter of changing a single parameter because fatigue, hunger etc will be tied to the in game day rather than some hidden clock - that's the way it works for most games with a day/night cycle and survival mechanics, and how it worked in KCD1 iirc. I think we'd also need to have it set to a hotkey as the skip time wheel will probably also be tied to the in game day, meaning that resting could take 3x, 4x longer etc depending on timescale. Edited 9 hours ago by name8 1 Link to comment Share on other sites More sharing options...
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