Vitalic Posted yesterday at 07:01 AM Share Posted yesterday at 07:01 AM (edited) KCD2's time scale is too fast, time goes by too quickly, so if someone would be so kind as to make a mod like the first opus that would reduce the time by :2, :3 or :4, or even a real time option, taking into account food, fatigue etc. that would be really cool. Thanks in advance Edited yesterday at 07:44 AM by Vitalic Link to comment Share on other sites More sharing options...
MedVooD Posted 14 hours ago Share Posted 14 hours ago Yes! I really need this mod! If a master mod maker would choose this, I would support the project with PayPal! It will not be an easy task. The costs of eating/fatigue/Xp should all be adjusted to the slower time heat. I wouldn't mind if the time in the game passed in real time. Link to comment Share on other sites More sharing options...
name8 Posted 12 hours ago Share Posted 12 hours ago (edited) + 3 Been checking for this every day since release! I don't like running everywhere, breaks my immersion and is a waste of the most impressive 1:1 scale open world ever created. There was a solid one for KCD1 that I used. @MedVooD I think it'd just be a matter of changing a single parameter because fatigue, hunger etc will be tied to the in game day rather than some hidden clock - that's the way it works for most games with a day/night cycle and survival mechanics, and how it worked in KCD1 iirc. I think we'd also need to have it set to a hotkey as the skip time wheel will probably also be tied to the in game day, meaning that resting could take 3x, 4x longer etc depending on timescale. Edited 12 hours ago by name8 1 Link to comment Share on other sites More sharing options...
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