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Companion Party System


PhoebeLilies

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All recruited companions would be selectable within a menu accessible on the companion wheel, but only a couple can physically present at a time, all other companions remaining hidden.

CONVENIENT COMPANION QUEST TRIGGERS

Companions who aren't selected will momentarily materialize to initiate the player in their quest dialogue before disappearing back into the player's party.

An example of this would be Raul materializing to speak to the player after their conversation with Ranger Andy despite the selected companions being Veronica and ED-E.

CUSTOMIZATION

Potential options would be to limit how many companions can be in a party and how many can be selected, whether by hard numbers or specific formulas (e.g. Charisma = Party Limit, Charisma / 2 = Selection Limit).

WHY?

Swapping followers can be a slog (especially when you play without fast travel like me), and having many active at the same time easily breaks combat balance.

HOW WOULD THE VAST AMOUNT OF COMPANION INVENTORY SPACE BE HANDLED?

Good question! I dunno. 🙂

Edited by PhoebeLilies
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