purpletrex94 Posted February 16 Posted February 16 Game: Avowed Mod Request: Class unlocks. I have seen chanters and other classes in game that NPCs are able to use. I'd love additional classes. 1
IceBlueDragon Posted February 16 Posted February 16 Game: Avowed Mod request: more enemy variety and new bosses types, including at least a Dragon; some staves and summoning skills for summoner build.
dbusch69 Posted February 17 Posted February 17 Game: Avowed Mod Request: Changing normal jog animation to the animation used for jogging while fists only is equipped and readied (sheathed)
GhostlyComa Posted February 17 Author Posted February 17 3 hours ago, dbusch69 said: Game: Avowed Mod Request: Changing normal jog animation to the animation used for jogging while fists only is equipped and readied (sheathed) Oh with that in mind, somebody please for the love of God, please fix the female running animation. They run like there's a stick up there ass.
repixreal Posted February 17 Posted February 17 (edited) Game: Avowed Mod Request: Walk Key (Scroll wheel to adjust speed simulating controller axis) Mod Request II: Hide legs while swimming in First Person. (It looks silly as hell when you look down) Mod Request III: Use ingredients from party storage when cooking. Similar to when upgrading weapons (I'm sure this wasn't intended) Mod Request IV: Quick deposit all Upgrade Mats/Ingredients. Press Space to Deposit quickly. Press Space to Upgrade. (Wonky system right now, where you have to move the mouse off the inventory slot is strange. Edited February 17 by repixreal
Ethant35 Posted February 17 Posted February 17 Game: Avowed Mod request: modded spells If modding spells is possible adding some anime inspired ones like necromancy from solo leveling or super strength/movement from my hero or stuff from dbz or jujutsu kaisen as well 1
Slyder76 Posted February 17 Posted February 17 Game : Avowed Mod request : Ability to open character creation menu again or being able to modify our apparence in another way 2
Slyder76 Posted February 17 Posted February 17 On 2/16/2025 at 9:32 PM, IceBlueDragon said: Game: Avowed Mod request: more enemy variety and new bosses types, including at least a Dragon; some staves and summoning skills for summoner build. Seems impossible without modding tools 2
IronSage57 Posted February 18 Posted February 18 When upping your grimoire in you off hand, still to block/parry if you have a sword/staff/etc in your main hand. If I am looking at my book I’d probably hold my sword in front of me for protection, only downside of spellblade is losing blocking, doesn’t make much sense imo
GhostlyComa Posted February 18 Author Posted February 18 3 hours ago, IronSage57 said: When upping your grimoire in you off hand, still to block/parry if you have a sword/staff/etc in your main hand. If I am looking at my book I’d probably hold my sword in front of me for protection, only downside of spellblade is losing blocking, doesn’t make much sense imo Run the shielding spell, can't remember it's name off the top but it's incredible Second rank allows for projectile return and the 3rd rank has melee bounce off you. Even without the book, I run that spell on my hotbar as the first thing I cast before combat
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