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Posted
10 hours ago, Slyder76 said:

Seems impossible without modding tools 

What do you think about specific modding tools or porting some models from an U5 Engine game? At least to add variety to the world, maybe porting some Wolf model, or a dragon.

Posted
1 hour ago, IceBlueDragon said:

What do you think about specific modding tools or porting some models from an U5 Engine game? At least to add variety to the world, maybe porting some Wolf model, or a dragon.

Id like to know what's actually possible when it comes to modding Avowed without official tools.

To my knowledge it doesn't look like we can add items or entities to the game, unless there's a method that is too hard or undiscovered yet

Posted
7 hours ago, GhostlyComa said:

Id like to know what's actually possible when it comes to modding Avowed without official tools.

To my knowledge it doesn't look like we can add items or entities to the game, unless there's a method that is too hard or undiscovered yet

Don't Expert modders know how to add new creature models or modify existing One to give more variety to the game? Or do we Need to wait for a patch/DLC for that? For example, modifying some bears to make them wolves (since there are too many Bears) or something similar with Xaurips.

Posted
7 hours ago, GhostlyComa said:

Id like to know what's actually possible when it comes to modding Avowed without official tools.

To my knowledge it doesn't look like we can add items or entities to the game, unless there's a method that is too hard or undiscovered yet

In addition to what I wrote, I wonder if it's possible to ask the community devs (there Is Shyla Who has posted an article about the latest patch) some fixes and improvement also for what concerns new enemies...

Posted

Simple request : A walk toggle button. Running everywhere makes the game unplayable on PC. Running makes movements imprecise and it breaks immersion too.

We need a walk toggle button. I don't even understand why dev didn't think about this.

  • Like 1
Posted

Game: Avowed

 

Mod Request: Reset Unique Weapon abilities/enchantments (I accidentally picked the wrong one and it sucks there is no way to reset it as it can be build defining)

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