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BG3 Spell mod


CaptainKitchou

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Hello everyone, here are some spell ideas for BG3. Not having the skills to create them and having never seen these spells in other games, I share with you my ideas for a future creation maybe. Take care of yourself,
 

1. Ferromagnetic Overload *(Iron)

•     Effect: Affects an enemy's metal weapons and armour, increasing their weight and reducing their movement speed by 50% for 3 turns. If the target is hit by an electric attack, it is paralysed for 1 turn.

•     School: Transmutation

•     Inspiration: Sasha and his mastery of iron.

2. Thermal Breakdown *(Sodium)

•     Effect: An unstable sodium sphere explodes on a target. If it is hit by water, the explosion becomes twice as powerful and inflicts area damage.

•     School: Evocation

•     Inspiration: Sodium reacting violently with water.

3. Mercury Leeche *(Mercury)

•     Effect: A wave of liquid mercury clings to the target, dealing poison damage for 3 turns and reducing its resistance to physical damage.

•     School: Necromancy

•     Inspiration: Katja and her toxic techniques with mercury.

4. Lead Mark *(Lead)

•     Effect: A curse weighs down the target, reducing its speed of action and making it more vulnerable to magic projectiles.

•     School: Enchantment

•     Inspiration: The density of lead and its slowing down effect.

5. Hydrogen flame *(Hydrogen)

•     Effect: A blue fire explosion creates a wall of intangible flames that does not burn allies but deals increased damage to fire-sensitive enemies.

•     School: Evocation

•     Inspiration: The pure combustion of hydrogen.

6. Helium levitation *(Helium)

•     Effect: Reduces gravity on a target, allowing it to jump higher and reduce fall damage for 3 turns. Can be used on enemies to make them easier to repel.

•     School: Transmutation

•     Inspiration: The lightness of helium.

7. Silver Bite *(Silver)

•     Effect: A weapon or arrow is impregnated with pure silver, ignoring the resistance to damage of supernatural creatures (vampires, lycanthropes, spirits, etc.) for 2 turns.

•     School: Transmutation

•     Inspiration: The use of money against occult creatures.

8. Chlorine Wave *(Chlorine)

•     Effect: A toxic gas wave invades an area, forcing enemies to make a Constitution jet under penalty of being blinded and suffocating for 2 turns.

•     School: Necromancy

•     Inspiration: Chlorine as an asphyxiating gas.

9. Helium Supernova *(Helium + Fusion)

•     Effect: Releases a stellar explosion dealing massive radiant damage in a large area. The more HP the launcher has, the more powerful the explosion is.

•     School: Evocation

•     Inspiration: The nuclear fusion of helium in stars.

10. Tungsten strike *(Tungsten)

•     Effect: A weapon is temporarily reinforced with tungsten, increasing its damage and allowing it to ignore resistance to sharp and blunt attacks for 3 turns.

•     School: Transmutation

•     Inspiration: Tungsten is one of the most resistant metals and has an extremely high melting temperature.

11. Cryo-Liquefaction Overload *(Liquid Nitrogen)

•     Effect: Instantly freezes an enemy, making it vulnerable to shock damage. If the target is hit by a physical attack, it may break into pieces.

•     School: Evocation

•     Inspiration: Liquid nitrogen is used for cryogenisation and can freeze an object instantly.

12. Vitriol Acid Wave *(Sulphuric acid)

•     Effect: A jet of sulphuric acid gnaws at enemies' armour and skin, dealing continuous damage and reducing their turnover by 2 for 3 turns.

•     School: Evocation

•     Inspiration: Vitriol is an ancient name for sulphuric acid, used for its corrosive capacity.

13. Beryllium Dome *(Beryllium)

•     Effect: Creates an invisible shield around the launcher or an ally, reducing magic damage received and increasing fire resistance.

•     School: Abjuration

•     Inspiration: Beryllium is used in aerospace and radiation protection.

14. Bismuth Heartbreaker *(Bismuth)

•     Effect: Turns a weapon into bismuth crystal, giving it an iridescent colour and an ability to inflict additional psychic damage.

•     School: Transmutation

•     Inspiration: Bismuth is known for its unique crystal formations and changing colours.

15. Neon Current *(Neon)

•     Effect: A luminous burst blinds nearby enemies and instantly recharges an ally, restoring a recently used low-level spell.

•     School: Evocation

•     Inspiration: Neon is used in fluorescent lights and could be used as a source of magical energy.

16. Uranium Disintegration Wave *(Uranium)

•     Effect: An unstable energy ray hits a target, inflicting heavy necrotic damage and decreasing its resistance to magic for 2 turns.

•     School: Necromancy

•     Inspiration: Uranium is radioactive and can be used as a source of destructive energy.

17. Convergence of Lithium *(Lithium)

•     Effect: Channels a soothing energy that dissipates negative mental effects such as confusion and fear. Can also be used to calm aggressive creatures.

•     School: Enchantment

•     Inspiration: Lithium is used in medicine to stabilise emotional disorders.

18. Osmium Punch *(Osmium)

•     Effect: Impregnates a weapon shot with osmium, the densest metal, significantly increasing damage against heavily armoured enemies.

•     School: Transmutation

•     Inspiration: The osmium is an ultra-dense metal, perfect for heavy attacks.

19. Antimony Infusion *(Antimony)

•     Effect: Applies a metal coating to the launcher's skin, temporarily increasing its CA and making it insensitive to poisons.

•     School: Abjuration

•     Inspiration: Antimony was used in ancient times to reinforce alloys and as protection.

20. Tellure Reverberation *(Tellure)

•     Effect: Creates a vibrating wave that disorients enemies and temporarily increases the incantation speed of nearby allies.

•     School: Transmutation

•     Inspiration: Tellure is used in alloys and has electrical properties.

Edited by CaptainKitchou
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