CaptainKitchou Posted Wednesday at 03:51 PM Share Posted Wednesday at 03:51 PM (edited) Hello everyone, here are some spell ideas for BG3. Not having the skills to create them and having never seen these spells in other games, I share with you my ideas for a future creation maybe. Take care of yourself, 1. Ferromagnetic Overload *(Iron) • Effect: Affects an enemy's metal weapons and armour, increasing their weight and reducing their movement speed by 50% for 3 turns. If the target is hit by an electric attack, it is paralysed for 1 turn. • School: Transmutation • Inspiration: Sasha and his mastery of iron. 2. Thermal Breakdown *(Sodium) • Effect: An unstable sodium sphere explodes on a target. If it is hit by water, the explosion becomes twice as powerful and inflicts area damage. • School: Evocation • Inspiration: Sodium reacting violently with water. 3. Mercury Leeche *(Mercury) • Effect: A wave of liquid mercury clings to the target, dealing poison damage for 3 turns and reducing its resistance to physical damage. • School: Necromancy • Inspiration: Katja and her toxic techniques with mercury. 4. Lead Mark *(Lead) • Effect: A curse weighs down the target, reducing its speed of action and making it more vulnerable to magic projectiles. • School: Enchantment • Inspiration: The density of lead and its slowing down effect. 5. Hydrogen flame *(Hydrogen) • Effect: A blue fire explosion creates a wall of intangible flames that does not burn allies but deals increased damage to fire-sensitive enemies. • School: Evocation • Inspiration: The pure combustion of hydrogen. 6. Helium levitation *(Helium) • Effect: Reduces gravity on a target, allowing it to jump higher and reduce fall damage for 3 turns. Can be used on enemies to make them easier to repel. • School: Transmutation • Inspiration: The lightness of helium. 7. Silver Bite *(Silver) • Effect: A weapon or arrow is impregnated with pure silver, ignoring the resistance to damage of supernatural creatures (vampires, lycanthropes, spirits, etc.) for 2 turns. • School: Transmutation • Inspiration: The use of money against occult creatures. 8. Chlorine Wave *(Chlorine) • Effect: A toxic gas wave invades an area, forcing enemies to make a Constitution jet under penalty of being blinded and suffocating for 2 turns. • School: Necromancy • Inspiration: Chlorine as an asphyxiating gas. 9. Helium Supernova *(Helium + Fusion) • Effect: Releases a stellar explosion dealing massive radiant damage in a large area. The more HP the launcher has, the more powerful the explosion is. • School: Evocation • Inspiration: The nuclear fusion of helium in stars. 10. Tungsten strike *(Tungsten) • Effect: A weapon is temporarily reinforced with tungsten, increasing its damage and allowing it to ignore resistance to sharp and blunt attacks for 3 turns. • School: Transmutation • Inspiration: Tungsten is one of the most resistant metals and has an extremely high melting temperature. 11. Cryo-Liquefaction Overload *(Liquid Nitrogen) • Effect: Instantly freezes an enemy, making it vulnerable to shock damage. If the target is hit by a physical attack, it may break into pieces. • School: Evocation • Inspiration: Liquid nitrogen is used for cryogenisation and can freeze an object instantly. 12. Vitriol Acid Wave *(Sulphuric acid) • Effect: A jet of sulphuric acid gnaws at enemies' armour and skin, dealing continuous damage and reducing their turnover by 2 for 3 turns. • School: Evocation • Inspiration: Vitriol is an ancient name for sulphuric acid, used for its corrosive capacity. 13. Beryllium Dome *(Beryllium) • Effect: Creates an invisible shield around the launcher or an ally, reducing magic damage received and increasing fire resistance. • School: Abjuration • Inspiration: Beryllium is used in aerospace and radiation protection. 14. Bismuth Heartbreaker *(Bismuth) • Effect: Turns a weapon into bismuth crystal, giving it an iridescent colour and an ability to inflict additional psychic damage. • School: Transmutation • Inspiration: Bismuth is known for its unique crystal formations and changing colours. 15. Neon Current *(Neon) • Effect: A luminous burst blinds nearby enemies and instantly recharges an ally, restoring a recently used low-level spell. • School: Evocation • Inspiration: Neon is used in fluorescent lights and could be used as a source of magical energy. 16. Uranium Disintegration Wave *(Uranium) • Effect: An unstable energy ray hits a target, inflicting heavy necrotic damage and decreasing its resistance to magic for 2 turns. • School: Necromancy • Inspiration: Uranium is radioactive and can be used as a source of destructive energy. 17. Convergence of Lithium *(Lithium) • Effect: Channels a soothing energy that dissipates negative mental effects such as confusion and fear. Can also be used to calm aggressive creatures. • School: Enchantment • Inspiration: Lithium is used in medicine to stabilise emotional disorders. 18. Osmium Punch *(Osmium) • Effect: Impregnates a weapon shot with osmium, the densest metal, significantly increasing damage against heavily armoured enemies. • School: Transmutation • Inspiration: The osmium is an ultra-dense metal, perfect for heavy attacks. 19. Antimony Infusion *(Antimony) • Effect: Applies a metal coating to the launcher's skin, temporarily increasing its CA and making it insensitive to poisons. • School: Abjuration • Inspiration: Antimony was used in ancient times to reinforce alloys and as protection. 20. Tellure Reverberation *(Tellure) • Effect: Creates a vibrating wave that disorients enemies and temporarily increases the incantation speed of nearby allies. • School: Transmutation • Inspiration: Tellure is used in alloys and has electrical properties. Edited Wednesday at 03:53 PM by CaptainKitchou Link to comment Share on other sites More sharing options...
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