adb3nj Posted February 20 Share Posted February 20 Does anyone know if it's possible to do this with a script? Link to comment Share on other sites More sharing options...
SKKmods Posted February 21 Share Posted February 21 If you mean placing them then yes as long as they are not power grid (generating or transmitting) objects. After PlaceAtMe call thisObjectRef.SetLinkedRef(thisWorkshopRef, pWorkshopItemKeyword) then if it is a resource object call (pWorkshopParent as WorkshopParentScript).BuildObjectPUBLIC(thisObjectRef, thisWorkshopRef) Link to comment Share on other sites More sharing options...
adb3nj Posted February 21 Author Share Posted February 21 Sorry, I meant adding them to the workbench for storage. Link to comment Share on other sites More sharing options...
SKKmods Posted February 21 Share Posted February 21 Again for not power grid (generating or transmitting) objects, else you will generate SCRAP CRASH conditions: thisWorkshopRef.StoreInWorkshop(thisObjectRef.GetBaseObject(), aiCount = 1) ; this does not trigger event OnWorkshopObjectDestroyed() thisObjectRef.SetLinkedRef(none,pWorkshopItemKeyword) thisObjectRef.Disable() thisObjectRef.Delete() Link to comment Share on other sites More sharing options...
adb3nj Posted February 22 Author Share Posted February 22 Thank you! Apparently the Wiki page for that was already in my browser history, so I wonder why I missed it. Let's see if it serves its purpose… Link to comment Share on other sites More sharing options...
Recommended Posts