ZeroOblivion27 Posted 18 hours ago Share Posted 18 hours ago (edited) Hey everyone, I’ve recently returned and am diving back into some ambitious projects. While I can’t share the specifics just yet, I’m looking for skilled and trustworthy individuals who are interested in collaborating. These projects will require dedication, creativity, and teamwork. If you're experienced in modding, scripting, 3D work, or any related skills, and are open to working on something exciting, send me a message. Trust is important, so I’ll share more details as we build a solid team. Looking forward to connecting with like-minded creators! there is a discord so please message me direct for that. Edited 18 hours ago by ZeroOblivion27 Link to comment Share on other sites More sharing options...
ZeroOblivion27 Posted 17 hours ago Author Share Posted 17 hours ago (edited) I know that getting started in the Skyrim modding community can be challenging. It’s not always easy to find the right help, and sometimes questions go unanswered. If you're new to modding or have been struggling to get responses from the usual channels, I’d love to hear from you. While I’m currently assembling a team for some larger projects, I also want to connect with people who are eager to learn and improve their skills. Whether you’re interested in scripting, 3D modeling, level design, or any other aspect of modding, having the right opportunities and guidance can make a big difference. This isn’t a formal mentoring program, what im offering is to learn together but if you’re looking to gain experience and collaborate with others, feel free to reach out. I can’t promise instant answers to every question, but I believe in building a supportive environment where we can all grow and create together. Looking forward to connecting with passionate modders, whether you’re experienced or just starting out! Edited 17 hours ago by ZeroOblivion27 Link to comment Share on other sites More sharing options...
ZeroOblivion27 Posted 14 hours ago Author Share Posted 14 hours ago (edited) When you are told go look at X,Y or Z article.. and get totally confused because the Article goes Stright from start to Finished Product with a lot or jargon in between that confuses you or or without telling you how they got there or articles like this: https://moddingskyrim.com/beginner-guide/ In the category of things it doesn't say: 1. Mod Conflicts & Load Order Management The guide introduces modding but doesn’t explain how mods can conflict with each other. Load order is critical—improperly sorted mods can break quests, crash the game, or cause visual bugs. Solution: Use LOOT (Load Order Optimization Tool) to sort plugins automatically. 2. The Risks of Removing Mods Mid-Playthrough The guide doesn’t warn about save corruption when uninstalling mods. Script-heavy mods leave behind “ghost scripts” that can slow or break your game. Solution: Avoid removing mods once you’ve started a save. If you must, use FallrimTools to clean your save. 3. Backup Your Saves Regularly No mention of how modding can ruin saves, requiring backups. Solution: Always keep multiple save backups, especially before adding or removing mods. 4. Modding Limits & Skyrim’s Engine Constraints The guide doesn’t mention that Skyrim has a 255 plugin (ESP/ESM) limit. Script-heavy mods can cause script lag, crashes, and bloated save files. Solution: Use xEdit to clean mods and merge plugins when possible. 5. Reading Mod Descriptions & Compatibility Notes The guide assumes mods work together without issues, which isn’t always true. Some mods require specific load orders, patches, or other mods to function. Solution: Always read mod descriptions and comments before installing. 6. FPS & Performance Considerations Installing too many mods can tank performance, especially on weaker PCs. High-resolution textures and script-heavy mods can cause lag, stuttering, and crashes. Solution: Use BethINI to optimize settings and monitor VRAM usage with tools like Reshade. 7. Testing & Troubleshooting Mods The guide doesn’t suggest testing new mods before committing them to a playthrough. Some mods can cause game-breaking bugs that aren’t immediately obvious. Solution: Test new mods on a separate save before adding them to your main playthrough. 8. Modding Tools Beyond the Basics The guide mentions some tools but misses key ones like: xEdit (for cleaning and checking conflicts) Mator Smash (for merging leveled lists) DynDOLOD (for improving distant landscapes without FPS drops) Solution: Learn how to use these tools for a smoother, crash-free experience. 9. How to Fix Common Issues The guide doesn’t provide troubleshooting steps for crashes, missing textures, or infinite loading screens. Solution: Keep a modding log, disable mods systematically to find issues, and check for missing dependencies. and you wonder why your mod isn't working.. but you get no answers. Edited 14 hours ago by ZeroOblivion27 Link to comment Share on other sites More sharing options...
ZeroOblivion27 Posted 10 hours ago Author Share Posted 10 hours ago There’s a lot of talk out there discouraging people from joining teams, warning that you'll fail or get nowhere. Yes, maybe projects won’t always work out as planned, but that doesn't mean failure is permanent. The truth is, no one should be afraid to try. It’s all part of the journey, and we learn from every step, even the setbacks. Unfortunately, some voices out there would rather see you stumble and stay stuck than offer real guidance or encouragement. There’s a tendency for a few in the community to act as though only certain people "deserve" to succeed, and they’d rather confuse or discourage newcomers than lend a hand. The reality is, modding is about collaboration and growth. Everyone starts somewhere, and the key to making progress is having a space where you can make mistakes, learn, and improve without being held back by those who want to keep things exclusive or out of reach. So, instead of focusing on the fear of failure, let’s focus on building a community where everyone has a chance to grow, share ideas, and succeed together. Link to comment Share on other sites More sharing options...
ZeroOblivion27 Posted 9 hours ago Author Share Posted 9 hours ago One of the most frustrating things is the expectation that you have to prove your work on a platform that doesn’t allow for deletion or edits after you’ve posted. It can feel like you’re expected to already have something to show before anyone will even consider helping or collaborating. To me, this approach misses the mark. In my view, it’s important to teach people to do things for themselves, rather than only focusing on what they’ve already accomplished. A true community should be built on sharing knowledge and allowing people to grow and improve through guidance and mentorship, not just demanding proof of past work before anyone will give you the time of day. By fostering a culture where learning and development are prioritized over past achievements, we can create a space where everyone is empowered to contribute and improve, no matter where they start. Link to comment Share on other sites More sharing options...
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