slpOff Posted March 2 Posted March 2 hello. This is my first time using the forum. I have created a schedule and dialogue editor mode for NPCs, and plan to separate animation-related functions from the schedule mode. NPCSchedulers https://www.nexusmods.com/stardewvalley/mods/31494 NPCDialogues https://www.nexusmods.com/stardewvalley/mods/31940 NPCAnimations ?? << this is topic of this forum Features being planned Get and display all NPC sprites Select the desired part of the sprite Create animations with selected sprites So, this is a mode that allows you to add or modify animations. (Deleting it may affect other modes, so hold off) and here Add, edit, and delete animation lines Now I have something to worry about. This mode is for completing schedule mode. So it will be a mode that depends on the schedule mode. And you can use dialogue in animation. I'm worried that making it dependent on the dialogue mode here might be too much. I like things that are easy to develop, but I also want to hear opinions from the user's perspective. I'd love to hear other experiences with adding animations as well as the concerns I mentioned. My English skills are poor, so I used machine translation. Sorry if there is any rude language. Thank you for reading, and I'm even more grateful if you share your opinion.
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