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Getting NPC Markers to show on the map


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I bumped into MacCready and recruited him. Being tied up with the diabolical Mechanist and his Junkbots, I sent him to do guard duity in Vault 88.

Unfortunately, Vault 88 is soooo big that he gets lost. I have a script going so that when I enter vault 88 he moves to me when he is more than so many units from me. I also dynamically change his outfit to something that looks better.

It would be better if he could show up on the map like Doggy and Ada do. If this were Oblivion or Fallout 3 my Objective Tab coding would work, but this Alias garbage never works for me (Quest Objects never work for me either). I have duplicated the type of Alias data tabs used for other NPC's like Jack Cabot, that show up on the map. Can anyone tell me what I am missing?????

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You can use console commands

You need the companions ref ID first if you dont know it run this in the console command
help "<NPC name>" 4

I dont recommend having you tping to the companion or vice versa but if you want it here it is
player.moveto <RefID>
<RefID>.moveto player

To mark them for tracking just do this 
setquestmarker <RefID>

Good luck!

(the ref id for MacCready is 0000313B)

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