AndyTheSaurus Posted March 2 Share Posted March 2 I bumped into MacCready and recruited him. Being tied up with the diabolical Mechanist and his Junkbots, I sent him to do guard duity in Vault 88. Unfortunately, Vault 88 is soooo big that he gets lost. I have a script going so that when I enter vault 88 he moves to me when he is more than so many units from me. I also dynamically change his outfit to something that looks better. It would be better if he could show up on the map like Doggy and Ada do. If this were Oblivion or Fallout 3 my Objective Tab coding would work, but this Alias garbage never works for me (Quest Objects never work for me either). I have duplicated the type of Alias data tabs used for other NPC's like Jack Cabot, that show up on the map. Can anyone tell me what I am missing????? Link to comment Share on other sites More sharing options...
Jharets Posted March 10 Share Posted March 10 You can use console commands You need the companions ref ID first if you dont know it run this in the console command help "<NPC name>" 4 I dont recommend having you tping to the companion or vice versa but if you want it here it is player.moveto <RefID> <RefID>.moveto player To mark them for tracking just do this setquestmarker <RefID> Good luck! (the ref id for MacCready is 0000313B) Link to comment Share on other sites More sharing options...
AndyTheSaurus Posted March 19 Author Share Posted March 19 I was able to use the Vault Tech Population console to get MacCready tracked. But it still dosenr explain why the Objectives Tab stiff dosent work. Link to comment Share on other sites More sharing options...
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