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Character animations, foot sliding problems


alendor

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Ok, so i've gotten through all the import, rigging and what not, and have actually got an animation ingame, albiet at test one. however when the animation plays ingame the foot slides around like on ice, when my animation in max and nifskope has it properly planted. this only happens when i have the bip01 animated, which obviously needs to be animated for quality animations. I'm using the planted key method in character studio on the biped to plant the foot when animating. I'm curious where i'm going wrong, if theres a specific method for keeping the feet planted that translates ingame correctly.

 

I'm working with max 8 btw.

 

Thx in advance for any advice, i'm so close to being able to start my reanimations, this may be one of my last hurdles.

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