alendor Posted July 7, 2009 Share Posted July 7, 2009 Ok, so i've gotten through all the import, rigging and what not, and have actually got an animation ingame, albiet at test one. however when the animation plays ingame the foot slides around like on ice, when my animation in max and nifskope has it properly planted. this only happens when i have the bip01 animated, which obviously needs to be animated for quality animations. I'm using the planted key method in character studio on the biped to plant the foot when animating. I'm curious where i'm going wrong, if theres a specific method for keeping the feet planted that translates ingame correctly. I'm working with max 8 btw. Thx in advance for any advice, i'm so close to being able to start my reanimations, this may be one of my last hurdles. Link to comment Share on other sites More sharing options...
alendor Posted July 7, 2009 Author Share Posted July 7, 2009 nm, problem solved, was using the wrong exporter Link to comment Share on other sites More sharing options...
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